Re: Devnull AAR
2403.0
No contact yet. I'm a little suprised, but happy as it gives me more time to build up. I'm starting to get ships headed to lay sats at wps, but
nothing is up yet. Two turns to fighters as well. Pumping out colonizers to fill in systems - FQM paradise gives a lot of planets!
2404.0
Still no contact. It will be embarresing if I screwed something up and the AIs arn't active. I have all but two warp points covered with at least some defense, and those two have ships enroute.
Since I have breathing room, and I'm swimming in resources currently, I'll start developing a monolith economy.
research
basic intel
human intel
propulsion 2
external missles 1
propulsion 3 (2400.5)
organic engineering (2401.1)
repair (just something quick so I can get to ...)
organic weapons 1 (2401.6)
ship construction
organic weaspon 2 (2402.2)
small weapons 1
construction
small weapons 2
fighters (completed 2403.2)
Military Science
Ship Construction 3
Point-Defense Weapons 1
Combat Support
Point-Defense Weapons 2
Ship Construction 4
Point-Defense Weapons 3
Organic Technology 1
Monolithic Construction 1
Propulsion 4
Cargo 2
Propulsion 5
Organic Weapons 3
Smaller Weapons 3
Propulsion 6
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