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  #1  
Old November 8th, 2005, 12:06 PM

Oversway Oversway is offline
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Default Re: Devnull AAR


I looked at some of the screens but they did not show anything for races until you've encountered them. I'll try the f2 one just to be sure. At any rate, I'm sure they are not neutrals since I added them manually.

I logged in as one of the AIs (praetorian) and it had expanded some, so they are out there. Luckily that AI wasn't close to seeing its position shouldn't ruin the suspense


More Research:


Organic Technology 2
Physics
Repair 2
Shields 1
Sensors 1
Engine Overloading Weapons 1
Deep Space Mining 1
Shield 2
Engine Overloading Weapons 2
Industry
Shields 3
Engine Overloading Weapons 3
Applied Research 1
Computers 1
Point Defense Weapons 4
Shields 4

I've had over 50 turns of build up. I'm starting to build LC en masse. I wonder how close to MEE I'm getting...
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  #2  
Old November 9th, 2005, 11:49 AM

Oversway Oversway is offline
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Default Re: Devnull AAR


I played about twenty more turns and still no contact. After that I gave up and logged in as the computer players. Turns out they were fairly bunched up on the other side of the map and I'd easily cover a 3rd of the quadrant before making contact. That would be fairly boring so I started over. This time and AI and I had homeworlds right next to each other I don't want to play a game like that either.

Am I doing something wrong with the "Evenly Spread Players Across The Quadrant" setting? The last thing I do is generate the map (so I don't get ruins), do I need to add AIs after I generate the map so they get placed evenly?

Anyways I'll try some more games and once I have something reasonable, I'll restart this AAR.
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  #3  
Old November 9th, 2005, 03:18 PM
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Hunpecked Hunpecked is offline
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Default Re: Devnull AAR

*sigh* I sympathize. The quest for The Perfect Game is a long and arduous one. I'm on my ninth experiment against the AIs; never got past turn 100 before deciding to try again with altered parameters. Yet each failure brings us a step closer to ultimate success, Grasshopper.
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  #4  
Old November 10th, 2005, 12:43 PM

Oversway Oversway is offline
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Default Re: Devnull AAR


I will try some more tonight
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  #5  
Old November 11th, 2005, 12:06 PM

Oversway Oversway is offline
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Default Re: Devnull AAR



Here are the new settings I am playing with. I may have the numbers for my race slightly off, I changed them alot. I also did some min/max'd all the AIs (nothing really extreme).

Turn Based

wpm standard paradise

1 good planet start
3000 point races

praetorian
norak
fazrah
xi'chung
drushocka
cue cappa
toltayan


Advanced Storage Tech
Organic

str 80
int 120
cunning 82
env resist 80
reproduction 110
happiness 110
aggressiveness 112
defensiveness 107
political savvy 50

mining 110
farming 100
refining 100
construction 120
repair 80
maint 110

---


First contact - fazrah on 2401.3. The xi'chung showed up a little bit later. Both have declared war on me. The fazrah have glassed a couple of small planets, but I'm beating them back using frigates armed with seeking parasite II. It is fun trying to fight a war and expand this early on. My main priority now is to get some missile sats at the warp points to give me a little breathing room.


Research

Basic Intel 1
Human Intel 1
Propulsion 2
External Mount Missile Weapons 1
Propulsion 3
Organic Engineering
Ship Construction 2
Organic Weapons 1
Repair 1
Organic Weapons 2
Military Science 1
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  #6  
Old November 14th, 2005, 12:11 PM

Oversway Oversway is offline
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Default Re: Devnull AAR


The AI beat me I was doing a decent job of fighting off the fazrah, but then the Xi'Chung came at me in force, and that finished me off. So, I've started a new game, which is going better.

---


Turn Based (I like tactical combat a lot, although the 'everyone moves at once' part of Simultaneous is definitely cool)

wpm standard paradise

1 good planet start
3000 point races

praetorian
fazrah
xi'chung
drushocka
cue cappa
toltayan
norak


Advanced Storage Tech
Organic

str 80
int 120
cunning 82
env resist 80
reproduction 110
happiness 110
aggressiveness 112
defensiveness 107
political savvy 50

mining 110
farming 100
refining 100
construction 120
repair 80
maint 110

--

encountered Xi'Chung early on. They were fielding frigates with capitol missile 1. Not much fighting but they had some succesful intel attacks (ship bomb, cargo bomb). I get a kick out of taunting them with various demands and threats in the diplomacy screens


encountered praetorian shortly after Xi'Chung. they wanted a treaty but I'm not interested. they refused to fight the Xi'Chung for me as well. they mostly fly a ship or two between one of my systems. I plan to put up sats on the wp top stop this.


Put up missile sats on the wp the Xi'Chung were using, but by this time they seemed focused on intel - I havn't seen a ship of theirs for awhile.
I Have decent development in 2 systems, and starting development in 3 others.


Encountered toltayan. I declared war, since I may want to expand in that direction. So far we have left each other alone.

About to complete fighters, I sent a colony ship through the toltayan border, and see a fazrah ship. I wonder if they are at war.
I've found the Xi'Chung homeworld, a few systems below mine. I may decide to expand that way instead. I currently have six systems fairly well developed.

2405.0 - I forgot to write dates down earlier. Still have six systems, but developing a seventh. Mass producing fighters to fortify warp point defenses, as well as an invasion.
Xi'Chung broke through one of my warp points with a carrier. The carrier was destroyed by missile sattelites but it managed to release 2 groups of 10 fighters that destroyed the sats.
However, I have been successful in containing the system using my own fighters, and am about to take the warp point back.
In prepartion for invasion I am building a fleet of carriers, but I also need to build support ships with pdc (for mines) and supply - I'd like some solar panels.



---

Research:

Basic Intel 1
Human Intel 1
Propulsion 2
External Mount Missile Weapons 1
Propulsion 3
Organic Engineering
Ship Construction 2
Organic Weapons 1
Repair 1
Organic Weapons 2
Military Science 1
Planetary Weapons 1
Small Weapons 1
Point-Defense Weapons 1
Small Weapons 2
Point-Defense Weapons 2
Combat Support 1
Construction
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  #7  
Old November 16th, 2005, 12:02 PM

Oversway Oversway is offline
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Default Re: Devnull AAR

2406.2 - encountered drushocka. judging from the warppoint they came in through, they may be warring (or allied) with the praetorian. I'm not worried about them yet, the warppoint is defended fairly well with sats and fighters. Next turn, I should start invading the Xi'Chung. I need more worlds to expand my research faster.

2406.3 - move into Xi'Chung system through warppoint at (4,0). Their defense consists of a bunch of missile sats. Lost a couple carriers and a sattelite transport, plus 1 carrier damaged. I still have a large enough force to contain the system. Leave some fighters and the damaged carrier to guard that warppoint (I have a repair ship en route), move the rest of the fleet to cut off the other warppoint at (12,4).
The system has 8 colonized planets, but 6 of them are tiny moons. There is a small moon and one large planet. There is only one frigate in the system, so as long as too many reinforcements don't show up before I cut off hte other warppoint (nebula system on the other side), I should be ok. I plan to glass all the planets and recolonize.

2406.4 - A second Xi'Chung system entered the system before I got to the warppoint. Glassed 2 out of 3 tiny moons in a sector with minor damage. Ran out of time to finish off the third moon in that sector.

2406.5 - Destroyed one of the frigates in the system. The other wants to escape but is blocked by my wp defenses. Sent fighters to glass a tiny planet, which succeeded. Then sent my fleet to a sector with 2 tiny moons, but here I make a mistake. The moons have some fighters, but I'm out of them in the carriers in my fleet! So I wind up having to ram the enemy fighters. No losses, but heavy damage. At this point I don't even bother attacking the planets, the fighters did too much damage.

Meanwhile I warp another carrier with a full load of fighters in as backup. I'll have some more on the way.

In another note, the toltayan warps a carrier sized ship with a talisman(!) through. My warp point defenses handle it with no trouble, but I'm worried about how far along they are in technology. I think I will need to build up my blockades.

2406.6 - Expend some fighters in destroying the last tiny moon in the first sector I attacked. Sent empty carriers back into my system to pick up fighters. Xi'Chung frigate has moved towards large planet, perhaps to defend or resupply.

2406.7 - Drushocka send some drones through, which destroy some of my fighters as they are tough for me to hit. Xi'Chung test some of my other systems with single ships but are dealt with easily. They also sent an intel attack my way but I've built up a large reserve.

Carriers, laden with fighters, are returning to the system I'm invading. For this turn I wait for them to reach the rest of my fleet.

I am getting close to having enough ships gathered for a second large fleet to attack the Xi'Chung in another sector.

2406.8 - Destroyed the colonies on the remaining two tiny moons (where I screwed up before). Set ships on course for Xi'Chung large planet and its moon. I have a couple repair ships in the system to catch up with the damaged fleet.


Research Continued:

Repair 2
Fighters 1
Ship Construction 3
Point-Defense Weapons 3
Monolithic Construction 1
Organic Technology 1
Astrophysics
Physics
Stellar Harnessing 1
Tractor/Repulsor Weapons 1
Shields 1
Stellar Harnessing 2
Propulsion 4
Shields 2
Propulsion 5
Sensors 1
Applied Research 1
Planetary Engineering 1
Cargo 2
Planet Utilization 1
Organic Weapons 3
Planetary Utilization 2
Smaller Weapons 3
Satellites 2


I'm going out of town today so I probably will not have another update until next week.
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