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  #1  
Old November 9th, 2005, 04:42 PM

narwan narwan is offline
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Default Re: Gun Tube Orientation.

Even though it's not a feature I've been using sofar I understand the reasoning behind it. If your not moving directly towards a threat you could under the old system still orient your turret (and its heavier armor) towards either known enemies or the sides you fear an ambush might come from (facing that hex reduces chances of a succesful close assault for example AFAIK and again the heavier armor on the turret front would offer more protection against fired rounds). For many AFV's (MBT's especially) it can make a great difference if you get hit, by an ATGM for example, on the front or side of your turret.

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Old November 10th, 2005, 09:38 AM

Cameronius Cameronius is offline
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Default Re: Gun Tube Orientation.

Seeing as there is such a difference of opinion about the usefullness and reality of this new mod perhaps it is somthing that can be put into the preferences screen in the future with an on/off toggle switch.
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Old November 10th, 2005, 10:46 AM
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Default Re: Gun Tube Orientation.

I can see benifts both ways. I hate moving my units toward the enemy and forget to re-orient the gun toward them BUT at the same time as a former tanker I understand the desire to keep the gun toward the known or even "anticipated" threat.

As long as the gun stays pointed at a known enemy target I can live with the current preference/feature. It'll just take a little re-learning things on my part.
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Old November 10th, 2005, 09:20 PM
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Default Re: Gun Tube Orientation.

This new "feature" is causing me real problems. I'm ex-RAF not armour, but not being able to face your turret toward an 'anticipated threat' is I believe a retrograde step.

"Tracking" with a stabiliser whilst LOS is maintained is nice, but the overall loss to general realism is not worth the addition.

In a close urban situation would all AFVs move with their turrets facing 12 o'clock?

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