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  #1  
Old October 6th, 2001, 05:56 AM
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Default Re: Next Version of P&N: suggestions

Hmm. That's odd. Well, its ok. I'll just give the ion sinks 1 movement point. Since it would take 90KT of them to move an escort at speed one, they won't be abused

Now for shields... I'll try giving them a small negative shield generation, plus a small positive to canel it out.
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Old October 6th, 2001, 05:59 AM

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Default Re: Next Version of P&N: suggestions

I'm fresh out of weapon ideas, unless you want to borrow some from TechMod (hey, I took your movement and battlemoons, so it's all good )

Rockets- direct fire CSMs with a penalty to-hit
Singularity Cannon- skips everything, 50000 damage. Downside? It only does that damage at range 5, damage drops off drasticly from there. Plus the expense. Plus the size. Plus the insane reload time
Warp Cannons: a reason to get the warp weapons tech area. Skips all shields, damage ramps UP at range. I made em 20-30-40-50-60 at max level..

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  #3  
Old October 6th, 2001, 06:13 AM
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Default Re: Next Version of P&N: suggestions

Ok, the stupid shield tricks aren't working. I'm just gonna drop the specialized shield protector: players can just use armored generators or heavy generators, both of which will resist damage very well.

Hmmm. Warp Cannons. I could imagine a small wormhole opening inside a ship, swinging around and gutting it
"Captain off the port bow!"
I like
I think I'll make it a 1 reload, moderate to low damage weapon. Since it's a wormhole, I figure range shouldn't affect the damage, but give me a description that supports the increase with range, and I'll do it that way.
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Old October 6th, 2001, 07:17 PM

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Default Re: Next Version of P&N: suggestions

I did it first as a minimum range sort of thing: the wormhole can't be fully opened close to the ship, lest *your* ship get caught in it.

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  #5  
Old October 6th, 2001, 10:37 PM
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Default Re: Next Version of P&N: suggestions

Ah, good one. You can let the wormhole be more unstable & thus more destructive, but the location also becomes unstable, and threatens your ship unless you're tagetting something far away.
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Old October 6th, 2001, 10:45 PM

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Default Re: Next Version of P&N: suggestions

How about boarding shuttles?

Create a new ship type like a fighter (only slightly larger (40kT?) and a new smaller boarding component (10k) and a shuttlebay component for ships to launch the boarding shuttles? Than a pirate ship could launch a few shuttles to take over an enemy ship...

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  #7  
Old October 6th, 2001, 11:08 PM
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Default Re: Next Version of P&N: suggestions

Unfortunately, Boarding parties don't work on fighters. Unless that changes in the next patch, it won't work
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