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October 6th, 2001, 05:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Version of P&N: suggestions
Hmm. That's odd. Well, its ok. I'll just give the ion sinks 1 movement point. Since it would take 90KT of them to move an escort at speed one, they won't be abused
Now for shields... I'll try giving them a small negative shield generation, plus a small positive to canel it out.
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October 6th, 2001, 05:59 AM
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National Security Advisor
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Re: Next Version of P&N: suggestions
I'm fresh out of weapon ideas, unless you want to borrow some from TechMod (hey, I took your movement and battlemoons, so it's all good  )
Rockets- direct fire CSMs with a penalty to-hit
Singularity Cannon- skips everything, 50000 damage. Downside? It only does that damage at range 5, damage drops off drasticly from there. Plus the expense. Plus the size. Plus the insane reload time 
Warp Cannons: a reason to get the warp weapons tech area. Skips all shields, damage ramps UP at range. I made em 20-30-40-50-60 at max level..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 6th, 2001, 06:13 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Next Version of P&N: suggestions
Ok, the stupid shield tricks aren't working. I'm just gonna drop the specialized shield protector: players can just use armored generators or heavy generators, both of which will resist damage very well.
Hmmm. Warp Cannons. I could imagine a small wormhole opening inside a ship, swinging around and gutting it
" Captain off the port bow!"
I like 
I think I'll make it a 1 reload, moderate to low damage weapon. Since it's a wormhole, I figure range shouldn't affect the damage, but give me a description that supports the increase with range, and I'll do it that way.
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October 6th, 2001, 07:17 PM
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National Security Advisor
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Re: Next Version of P&N: suggestions
I did it first as a minimum range sort of thing: the wormhole can't be fully opened close to the ship, lest *your* ship get caught in it.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 6th, 2001, 10:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Version of P&N: suggestions
Ah, good one. You can let the wormhole be more unstable & thus more destructive, but the location also becomes unstable, and threatens your ship unless you're tagetting something far away.
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October 6th, 2001, 10:45 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Next Version of P&N: suggestions
How about boarding shuttles?
Create a new ship type like a fighter (only slightly larger (40kT?) and a new smaller boarding component (10k) and a shuttlebay component for ships to launch the boarding shuttles? Than a pirate ship could launch a few shuttles to take over an enemy ship...
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October 6th, 2001, 11:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Version of P&N: suggestions
Unfortunately, Boarding parties don't work on fighters. Unless that changes in the next patch, it won't work 
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