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October 6th, 2001, 06:13 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Next Version of P&N: suggestions
Ok, the stupid shield tricks aren't working. I'm just gonna drop the specialized shield protector: players can just use armored generators or heavy generators, both of which will resist damage very well.
Hmmm. Warp Cannons. I could imagine a small wormhole opening inside a ship, swinging around and gutting it
" Captain off the port bow!"
I like 
I think I'll make it a 1 reload, moderate to low damage weapon. Since it's a wormhole, I figure range shouldn't affect the damage, but give me a description that supports the increase with range, and I'll do it that way.
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October 6th, 2001, 07:17 PM
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National Security Advisor
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Re: Next Version of P&N: suggestions
I did it first as a minimum range sort of thing: the wormhole can't be fully opened close to the ship, lest *your* ship get caught in it.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 6th, 2001, 10:37 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Version of P&N: suggestions
Ah, good one. You can let the wormhole be more unstable & thus more destructive, but the location also becomes unstable, and threatens your ship unless you're tagetting something far away.
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October 6th, 2001, 10:45 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Next Version of P&N: suggestions
How about boarding shuttles?
Create a new ship type like a fighter (only slightly larger (40kT?) and a new smaller boarding component (10k) and a shuttlebay component for ships to launch the boarding shuttles? Than a pirate ship could launch a few shuttles to take over an enemy ship...
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"Reality is a nice place to visit, but I wouldn't want to live there."
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October 6th, 2001, 11:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Version of P&N: suggestions
Unfortunately, Boarding parties don't work on fighters. Unless that changes in the next patch, it won't work 
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October 10th, 2001, 06:48 PM
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Private
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Join Date: Sep 2001
Location: newmarket,on,Canada
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Re: Next Version of P&N: suggestions
Has anyone ever tried to make Huge Spinal mount weapons? (I know there are the different standard "Mounts" based on tonnage)
I was thinking of several Hulls built around the mount.Only one mount possible on any given hull size. Weapon does HUGE amounts of damage and uses HUGE amounts of supplies. This would probably have to be a fleet ship as it would strictly be a support system for the weapon. Cargo bays full of supplies(Batteries?) and solar panels to replenish the supplies for a second shot. Possibly something like the shield regenerator that regens the weapon faster.
Star Fleet battles had a similar thing for the Romulans. I think it was called a "Mauler"
Not really a pirate weapon, but a good Anti-Piracy weapon! :-> (Also what a prize if you capture her intact!)
Any thoughts?
RhineStone Cowboy
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October 10th, 2001, 07:32 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Next Version of P&N: suggestions
there are spinal mounts in devnull, and planetary core mounts in P&N. as far as i know, you cant increase supply usage on a mount, and if you could then supplies still do not effect your ability to shoot, only to move.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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