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Old November 14th, 2005, 02:43 PM

ZylonBane ZylonBane is offline
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Default Re: First Impressions

Quote:
Shadowcat said:
It occurs to me that there's already an existing HUD display for all ships in combat. ... Anyways, I think this display could be ammended to indicate other things such as damage, as well, but not seem too excessive given that it leverages a display that we're already used to seeing.
The problem with this is that bar graphs are most easly read at a fixed orientation. Having them spinning around with the heading indicator would make them quite difficult to read. And if you were wanting to know the status of a fighter that's only 5 pixels across onscreen-- impossible to read.

I just want some little fixed-size, fixed-orientation bars floating under each ship. Of course there'd be an option to hide them.


I also don't want my ships to flop around like fish out of water whenever other ships get near them. IMHO, the close-combat AI is currently broken. I'd rather have direct helm control than have to constantly trick the AI into not getting itself killed. The weird thing is that the enemy AIs seem to have no trouble staying on target during close combat.
 

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