|
|
|
 |

October 7th, 2001, 03:23 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Advice Needed, CompEn. file
Didn't think about shield depleters. They are somewhat useful.
If the AI uses light mount DUCs and such, then it will be even easier to defeat them than it is now.
------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
|

October 7th, 2001, 05:13 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Advice Needed, CompEn. file
Why not give the light mount an accuracy bonus? 5% to 10% should be enough to compensate for the range reduction.
__________________
Things you want:
|

October 7th, 2001, 05:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Advice Needed, CompEn. file
SJ, that's a good idea. That way, light mounts wouldn't be completely negative. I think a 10% bonus to accuracy would be best.
------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
|

October 7th, 2001, 07:52 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Advice Needed, CompEn. file
Note also that when you give 'em the 10% accuracy bonus, the absolute minimum accuracy possible is 11%.
So if the enemy is using ECM 3, stealth tech, and has a great racial defesiveness trait, all on small ships  , you can load up on the light weapon mounts of WMGs, forget combat sensor research, and get a minimum 41% accuracy (no matter what).
__________________
Things you want:
|

October 7th, 2001, 08:35 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Advice Needed, CompEn. file
Really? I thought the game added all of the to hit modifiers at once. So the weapon's own modifier is added after everything else is calculated? Does that mean that if you gave a weapon an ability of -10% to hit chance, then the final modifier would end up at -9%?
------------------
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
|

October 7th, 2001, 09:11 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Advice Needed, CompEn. file
No. It cannot go below 1%, at least that I've seen. And my TechMod rockets have -10%; the big guns occasionally have much more than that.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

October 7th, 2001, 04:28 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Advice Needed, CompEn. file
I know for sure. I'd taken a -20% offense racial characteristic, along with religious for the talisman.
Since I had to fight enemies before I'd gotten the talisman, I went with P&N's torpedoes (+15% accuracy, maxtech +25% accuracy).
For most of the game, I had 16% accuracy no matter what, and used swarms of BioCrystal armored ships. Worked out pretty good, since I was maxed out on racial defensiveness, ECM tech, and was using smaller ships.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|