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October 7th, 2001, 05:53 AM
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Re: Advice Needed, CompEn. file
SJ, that's a good idea. That way, light mounts wouldn't be completely negative. I think a 10% bonus to accuracy would be best.
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It's not whether you win or lose that counts: it's how much pain you inflict along the way.
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October 7th, 2001, 07:52 AM
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Re: Advice Needed, CompEn. file
Note also that when you give 'em the 10% accuracy bonus, the absolute minimum accuracy possible is 11%.
So if the enemy is using ECM 3, stealth tech, and has a great racial defesiveness trait, all on small ships  , you can load up on the light weapon mounts of WMGs, forget combat sensor research, and get a minimum 41% accuracy (no matter what).
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October 7th, 2001, 08:35 AM
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Re: Advice Needed, CompEn. file
Really? I thought the game added all of the to hit modifiers at once. So the weapon's own modifier is added after everything else is calculated? Does that mean that if you gave a weapon an ability of -10% to hit chance, then the final modifier would end up at -9%?
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October 7th, 2001, 09:11 AM
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Re: Advice Needed, CompEn. file
No. It cannot go below 1%, at least that I've seen. And my TechMod rockets have -10%; the big guns occasionally have much more than that.
Phoenix-D
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October 7th, 2001, 04:28 PM
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Re: Advice Needed, CompEn. file
I know for sure. I'd taken a -20% offense racial characteristic, along with religious for the talisman.
Since I had to fight enemies before I'd gotten the talisman, I went with P&N's torpedoes (+15% accuracy, maxtech +25% accuracy).
For most of the game, I had 16% accuracy no matter what, and used swarms of BioCrystal armored ships. Worked out pretty good, since I was maxed out on racial defensiveness, ECM tech, and was using smaller ships.
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October 7th, 2001, 07:07 PM
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Re: Advice Needed, CompEn. file
Ahh, I see. I didn't know this stuff because I'm not in the habit of taking negative mofifiers to weapon to hit chance.
I've got a suggestion: Why not add a weapon mount that gives, say, +100% accuracy, increases the size by 300% or 400%, but doesn't increase damage by much (if at all)? That way, every race could get weapons that have a 99% chance to hit at any range. These no-miss weapons would not be as powerful damage-wise as regular weapons. Religious races would still have the advantage because they could use the Talisman to get the 100% chance to hit and still be able to use Large or Heavy mounts (or whatever). Maybe this mount could be restricted to capitol ships and it could represent a large battery of small weapons, almost guaranteeing that a hit will occur.
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It's not whether you win or lose that counts: it's how much pain you inflict along the way.
[This message has been edited by Imperator Fyron (edited 07 October 2001).]
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October 7th, 2001, 08:21 PM
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Re: Advice Needed, CompEn. file
Sounds like a good idea Imp....
maybe something like this (using +cost instead of + weight):
Long Name := Target Aquired Gunnery Mount
Short Name := T.A.G. Mount
Description := Massive Computer/Sensor combo that increases 'to hit' ratio and aquires lock onto targets unique 'hull particle' signature....+100% to hit, x10 cost, 500kt min.
Code := T.A.G
Cost Percent := 1000
Tonnage Percent := 100
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 100
Vehicle Size Minimum := 500
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship
Now the only problem for the AI would be that it would use them for Cruisers automaticly as the AI uses the (first) largest mount available in the .txt file it comes across.
Or it could be worked this way (+weight and added cost)..
Long Name := Target Aquired Gunnery Mount
Short Name := T.A.G. Mount
Description := Massive Computer/Sensor combo that increases 'to hit' ratio and aquires lock onto targets unique 'hull particle' signature....+100% to hit, x2 cost, x10 size.
Code := T.A.G
Cost Percent := 200
Tonnage Percent := 1000
Tonnage Structure Percent := 100
Damage Percent := 100
Supply Percent := 100
Range Modifier := 0
Weapon To Hit Modifier := 100
Vehicle Size Minimum := 0
Weapon Type Requirement := Direct Fire
Vehicle Type := Ship
This way it could be added to the beginning of the file (b4 the gatling mounts) and only be used by human players, the AI would still use the 'Pulsed' mounts for Cruisers....This would be similar to my Version of the 'Spinal Mount', with the size increase you could only really put it on LC's or better, (a Meason BLaster would be 200kt, so you 'could' put it on a destroyer, but it would still do normal damage...)
Now would a +25% damage ratio added as well be good, or should damage be kept the same??
Oh yes, and I will be adding a +10% to hit for the Light Weapons Mount, seems good for the range trade off....(Thanks SJ and Imp for that one...)
Any other suggestions/likes/dislikes???
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"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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