Re: First Impressions (speed of light)
I want to reinforce the complaint about there being no fixed damage indicators. This is a major problem for those who want to play more tactically without having to pause the game every 10 seconds. With higher resolutions available, the hud would not have to take up a lot of screen real estate. With my resolution at 1280x980 on a 21" crt 3ft away, I could easily get away with a larger hud with more information . Having the option to turn it off for those playing with lower resolutions, or even higher resolutions should yield a result pleasing to any side of the argument.
I remember in the original game, you only needed to click anywhere in the window to close it. Now that the windows open in the center of the screen half the time instead of where you originally clicked the star system or info button, it's even more important that it be effortless to close the popup. I think the window should pop up near the item clicked on AND should be closeable with a click anywhere but the title bar, which is still used for dragging. It's pretty rare when you want to drag the window around. If there was an algorithm for tiling windows so that they did not overlap, I would guess that the windows would nearly never be dragged.
I also recall that double click would bring up the info screen in the original game. Is there any reason this could not be brought back?
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