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Old November 19th, 2005, 05:22 PM
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Endoperez Endoperez is offline
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Default Re: What it will take for me to purchase Dom III

Quote:
Chazar said:
Huh, things are pretty hot here... [img]/threads/images/Graemlins/Cold.gif[/img]

...nevertheless I'd like to comment that the AI is also important for MP games, since most of my MP games ended with someone sadly suddenly turning into AI. It would be furthermore more nice if players could set a basic AI guidline (including "do nothing") for themselevs in case of an unexpected stale turn. Cheers!
Now THAT is a good idea! We would need few AI templates (I don't know if they already exist), but it would be very useful.
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Old November 19th, 2005, 07:02 PM
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Default Re: What it will take for me to purchase Dom III


And I can see what Arralen is saying - it doesn't bother me too much because I am capable of playing MP games, but if I wasn't, I'd be unhappy as hades : I find the SP almost totally unplayable.

Not just the lack of AI, but the things that AI does which are blatant cheating, or diplomatically insane. Example : Even on the World map with 4 players, by turn 15 the AI is hitting me with Seeking Arrows, Fires from Afar, Call of the Winds, etc. Blatant cheating which adds immeasurably to my level of irritation with the game.

Or the way the AI declares war against the human players - diplomatic insanity, as it does so regardless of strength, location, levels of threat, etc.

All of which is apparently considered acceptable because Dom2 is intended mainly as a MP game - but nothing in the game's description indicates that it's _only_ suitable for MP gaming. I can see where Arralen and players like him might be a tad bit bitter.
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Old November 21st, 2005, 03:28 AM

RedRover RedRover is offline
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Default Re: What it will take for me to purchase Dom III

Thought I'd throw in another word here.

I find, as I discover various game exploits and work-arounds, that the vanilla SP game does tend to fade with time. At these times, a break from play, fiddling with mods, cranking the difficulty in various ways, and occasionally using self-imposed house rules that rely on personal discipline all work to freshen things up for me.

I've also been advancing myself slowly enough that I have barely scratched the surface of Impossible level play, and extremely low-magic play with nonstandard victory conditions. Perhaps Forum-based cooperation would be another avenue for investigation.

I have great expectations for Dom 3, especially when receiving news like the fact the AI will definitely build forts in the new edition. I have full confidence that the devs will be giving us significant advances and greatly extended play in the product to come.

As for this particular thread, perhaps we might shift to a new thread titled:

"What it will take for me to continue playing Dom II."

Perhaps the ball might be started rolling by Arralen, who voiced specific concerns here, or by Zen, who has taken one of the most significant steps toward addressing this issue with the Conceptual Balance mod.

Takers?
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Old November 23rd, 2005, 04:24 PM

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Default Re: What it will take for me to purchase Dom III

A suggestion on Dom III:

If my guy with the 2-handed flail loses an arm, could he have a backup dagger for when I throw him into the maw of battle again? Because seeing a guy in Ulm's finest platemail attacking with "Fist" is just pathetic.
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