|
|
|
 |

November 21st, 2005, 01:09 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
I have 6 running games in my PBW list, plus another being run by someone else that I know of.
There two more that are waiting for CBdeluxe before they start.
And at least three have finished already.
The basic idea of the mod is solid, but there are balance tweaks and new features still being playtested in v1.3 version games.
__________________
Things you want:
|

November 21st, 2005, 07:29 PM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles Mod
What are the chances that some of the games are going to be upgraded to deluxe?
Kana
|

November 21st, 2005, 07:53 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.
I'll have to look at CB#6, as I'm not sure how far along it is.
The new games wil be pure deluxe, and will be using the new missile system.
__________________
Things you want:
|

November 22nd, 2005, 10:53 AM
|
Sergeant
|
|
Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
__________________
Emperor's Child
|

November 22nd, 2005, 11:24 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example.
However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting. 
__________________
Things you want:
|

November 22nd, 2005, 02:26 PM
|
Sergeant
|
|
Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
I've been wondering when those would be made active.
__________________
Emperor's Child
|

November 22nd, 2005, 07:57 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Carrier Battles Mod
Three of the School of CBmod courses have been converted to interactive media format! I'd do more of them but I don't have time to do them at school this quarter and I don't have the software I need at home...
http://kolis.dyndns.org/ed/se/se4/project2.exe
__________________
The Ed draws near! What dost thou deaux?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|