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  #1  
Old November 21st, 2005, 01:09 PM
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Default Re: Carrier Battles Mod

I have 6 running games in my PBW list, plus another being run by someone else that I know of.

There two more that are waiting for CBdeluxe before they start.
And at least three have finished already.

The basic idea of the mod is solid, but there are balance tweaks and new features still being playtested in v1.3 version games.
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Old November 21st, 2005, 07:29 PM
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Default Re: Carrier Battles Mod

What are the chances that some of the games are going to be upgraded to deluxe?

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Old November 21st, 2005, 07:53 PM
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Default Re: Carrier Battles Mod

CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.

I'll have to look at CB#6, as I'm not sure how far along it is.

The new games wil be pure deluxe, and will be using the new missile system.
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Old November 22nd, 2005, 10:53 AM

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Default Re: Carrier Battles Mod

I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
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Old November 22nd, 2005, 11:24 AM
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Default Re: Carrier Battles Mod

Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example.

However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting.
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Old November 22nd, 2005, 02:26 PM

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Default Re: Carrier Battles Mod

I've been wondering when those would be made active.
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Old November 22nd, 2005, 07:57 PM
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Default Re: Carrier Battles Mod

Three of the School of CBmod courses have been converted to interactive media format! I'd do more of them but I don't have time to do them at school this quarter and I don't have the software I need at home...
http://kolis.dyndns.org/ed/se/se4/project2.exe
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