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  #1  
Old October 8th, 2001, 09:49 PM
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Default Re: Any more bug reports?

quote:
map editor, starting positions. only the first one for each empire is used, multiple starting positions are ignored.
This worked the only time I tested it. I made a map with three random start points in each of three systems, and my three starting planets were all in the same system, on the worlds I'd marked as start points.

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  #2  
Old October 9th, 2001, 01:59 AM

Shyrka Shyrka is offline
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Default Re: Any more bug reports?

quote:
Originally posted by Atrocities:
1. Stratigy "Capture Planet" does not work when fully loaded troop transports are present in the fleet.


[This message has been edited by Atrocities (edited 08 October 2001).]




I had this problem too

More ones:
- Sometimes the retrofit minister tries to retrofit ships with more of the 50% difference cost. Of course, he can'ts and the warning window appears.

- The remote mining sats does'nt say the amount of resources that are mining. Ships do.
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  #3  
Old October 9th, 2001, 03:14 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Any more bug reports?

Baron: about the Colony ships, some examples of AI's that have better designes, but still use the standard tech, are the Vikings, Orks, Aquilaeian, Klingon, etc.
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Old October 9th, 2001, 04:33 AM

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Default Re: Any more bug reports?

Followup to what capnq said about the map editor: I can sorta confirm. I set 8 different starting positions for 8 races, give each race 3 planets, and the computer will give them those planets close to the marker. (could be in 1, 2 or even 3 systems). Attempts to lock the position of all 3 planets by giving each race 3 starting position markers (in the same system or in 2 systems next to each other) will fail.
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Old October 9th, 2001, 04:36 AM

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Default Re: Any more bug reports?

Another bug I think, I don't know why I haven't posted this before since its been bothering me a long time. This is in 1.41, simultaneous PBW game, : Messages get lost. (intel is disabled). Happened to me in my Last 3 games, at random. I sometimes had to propose a treaty 3 times in a row to a human player before he got it. Or I propose it, he confirms via email he got it and accepted it, then the acceptance message never reaches me, hence no treaty. Same for trades. This happened with different humans in different games, so it's not like my opponent was being dishonest or anything like that...
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Old October 9th, 2001, 09:54 AM

CW CW is offline
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Default Re: Any more bug reports?

Fleets in simulator, please fix!

The other thing in the sim that needs fixing is, sometimes a ship shoots at something off the screen (in auto tactical combat) and you don't know what's going on, since the player has no control over the screen.

One more thing that I want to mention, can't really call this a bug but currently seekers self-destruct as soon as the target ship is destoryed. In my opinion that's not very logical. Self-destructing them would do you no good, if I'm the weapon designer I'd make them keep flying straight for no purpose other than to distract PD fire.
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  #7  
Old October 9th, 2001, 10:52 AM
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Default Re: Any more bug reports?

quote:
Originally posted by geoschmo:
Really? I'll have to test/confirm this one. My understanding was that it only stopped you from launching fighters in non-combat strategic mode, but that during combat figters would launch/be recovered as normal.

However, the new patch addresses the mines/sat's not self destructiong when ordered. This was the number one cause of hitting the units in space limit, so that alone should make this problem less serious.

Geoschmo[/b]


Yes, I've seen it in a very large game where my AI opponent is crippled by the fact that he can't launch his fighters during combat, because he reached the maximum units in space limit. And as far as I saw it, the AI never self-destructs mines or sats.

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