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  #71  
Old November 21st, 2005, 03:30 AM
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Default Re: The Patch!

It shouldn't crash though...
It should just come up with an error about files not found, and leave the space blank
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  #72  
Old November 21st, 2005, 12:57 PM
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Default Re: The Patch!

Deluxe did not overwrite my Components.bmp... haven't checked the other minis...
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  #73  
Old November 21st, 2005, 01:49 PM
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Default Re: The Patch!

Missing Planets.bmp minis causes the weird sector object image screwups and access violations upon selection that he is experiencing. Not all access violations lead to a crash.
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  #74  
Old November 22nd, 2005, 02:21 AM
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Default Re: The Patch!

Well, I decided to start a new game using the original map. i got the same error upon entering the game (wrong images for warp points and some other objects, and the access violation error when clicking that sector). I then created a fresh map (using the same mod setup), and the game is playing just fine.

As for the minis, I had updated my planet/combat/facility/event/component imagepacks immediately after installing the patch (and also updating the settings.txt file in the mod folder with the music changes).
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  #75  
Old November 22nd, 2005, 11:33 AM
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Default Re: The Patch!

I just installed the patch last night and it did not overwright the comps, planets, facilities, or weapon pics. I think FQM 2.10 broke save games and maps, did you update that recently?
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  #76  
Old November 22nd, 2005, 04:39 PM
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Default Re: The Patch!

That was the mod that the maps were originally built with. Like I said, not a huge issue, and I'm starting a new game anyways
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  #77  
Old November 22nd, 2005, 04:52 PM
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Default Re: The Patch!

Whoops. FQM 2.10 has been out for such a time now that I didn't even think about that upgrade being an issue.
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