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November 21st, 2005, 03:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: The Patch!
It shouldn't crash though...
It should just come up with an error about files not found, and leave the space blank 
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November 21st, 2005, 12:57 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: The Patch!
Deluxe did not overwrite my Components.bmp... haven't checked the other minis...
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The Ed draws near! What dost thou deaux?
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November 21st, 2005, 01:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: The Patch!
Missing Planets.bmp minis causes the weird sector object image screwups and access violations upon selection that he is experiencing. Not all access violations lead to a crash.
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November 22nd, 2005, 02:21 AM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
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Re: The Patch!
Well, I decided to start a new game using the original map. i got the same error upon entering the game (wrong images for warp points and some other objects, and the access violation error when clicking that sector). I then created a fresh map (using the same mod setup), and the game is playing just fine.
As for the minis, I had updated my planet/combat/facility/event/component imagepacks immediately after installing the patch (and also updating the settings.txt file in the mod folder with the music changes).
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
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November 22nd, 2005, 11:33 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: The Patch!
I just installed the patch last night and it did not overwright the comps, planets, facilities, or weapon pics. I think FQM 2.10 broke save games and maps, did you update that recently?
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November 22nd, 2005, 04:39 PM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
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Re: The Patch!
That was the mod that the maps were originally built with. Like I said, not a huge issue, and I'm starting a new game anyways 
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
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November 22nd, 2005, 04:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: The Patch!
Whoops. FQM 2.10 has been out for such a time now that I didn't even think about that upgrade being an issue.
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