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October 19th, 2001, 11:32 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Any more bug reports?
More (very old, but still not fixed) bugs:
- AI does not ask for surrender, protectorate or subjugation treaties. IMO this is a bug not a wish, because according to the politics file the AI should do it.
- The ability "Change Bad Intelligence Chance - System" does not work.
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October 19th, 2001, 06:49 PM
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Private
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Join Date: Oct 2001
Location: Perugia, Italy
Posts: 14
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Re: Any more bug reports?
Two new (AFAIK) bugs:
- The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).
- As I reported in another message a ship with a Ship Yard, unlimited supplies and a Ion Concussion BLaster can create a huge number of storms in a single turn (up to 252 Storms! same for a ship with a Beta Displacement Pulser but destroying them).[/list]
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October 19th, 2001, 08:18 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Any more bug reports?
quote: Originally posted by President Delerith:
The Production Modifier for some Cultures doesn't applies (it should augment or decrease your resource production).
This is actually a very old bug, but it should be fixed in the patch coming out soon.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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October 19th, 2001, 11:42 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
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Re: Any more bug reports?
A problem I've always had.
Sometimes, when I'm way into a game, the game will completely lock up during the turn processing. It'll go halfway or more usually to player 2, then freeze. I hit ctrl-alt-del, and the box says Space Empires IV (not responding). When I restart the game and load my Last save, sometimes it'll go a few turns, then lockup again, or it'll lock up at the first turn process.
I don't know if this is a game bug or somthing to do with my system, so I'll post it in case it is a bug.
------------------
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
'Evacuate? In our moment of triumph?'
Grand Moff Tarkin, just before the Death Star blew.
We are Dyslexia of Borg, futility is resistant, your *** will be laminated.
__________________
I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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October 20th, 2001, 12:48 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Any more bug reports?
Windows automaticlly sets a program to "no responding" if it doesn't update in a certain amount of time. Doesn't mean it's crashed, just that it is taking a while.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 20th, 2001, 08:17 PM
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Private
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Join Date: Oct 2001
Location: Los Angeles, CA, USA
Posts: 3
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Re: Any more bug reports?
Hi,
I hope this is the right place to post this.
I played by first game, single player of SE4 and didn't have any problems. So a friend and I tried several multiplayer games via email, and we have a major problem.
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.
To check to make sure I wasn't doing something stupid, or the race file wasn't corrupt, I started another single player game and built the exact same ship. No problem there.
So it's definitely something wrong with the multiplayer aspect.
Has anyone seen this? Can anyone help?
Thanks!!!
-emerson
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October 20th, 2001, 09:53 PM
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Private
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Join Date: Oct 2001
Location: Perugia, Italy
Posts: 14
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Re: Any more bug reports?
quote: Originally posted by emerson:
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?
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