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October 19th, 2001, 11:42 PM
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Corporal
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Join Date: Apr 2001
Location: A little city in the corner of the U.S.A.
Posts: 110
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Re: Any more bug reports?
A problem I've always had.
Sometimes, when I'm way into a game, the game will completely lock up during the turn processing. It'll go halfway or more usually to player 2, then freeze. I hit ctrl-alt-del, and the box says Space Empires IV (not responding). When I restart the game and load my Last save, sometimes it'll go a few turns, then lockup again, or it'll lock up at the first turn process.
I don't know if this is a game bug or somthing to do with my system, so I'll post it in case it is a bug.
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This is it. That moment they told us about in high school, where one day, algebra would save our lives.
'Evacuate? In our moment of triumph?'
Grand Moff Tarkin, just before the Death Star blew.
We are Dyslexia of Borg, futility is resistant, your *** will be laminated.
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I was Maverick, now I'm Coal.
This is it. That moment they told us about in high school, where one day, algebra would save our lives.
Brain fart, you win again!
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October 20th, 2001, 12:48 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Any more bug reports?
Windows automaticlly sets a program to "no responding" if it doesn't update in a certain amount of time. Doesn't mean it's crashed, just that it is taking a while.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 20th, 2001, 08:17 PM
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Private
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Join Date: Oct 2001
Location: Los Angeles, CA, USA
Posts: 3
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Re: Any more bug reports?
Hi,
I hope this is the right place to post this.
I played by first game, single player of SE4 and didn't have any problems. So a friend and I tried several multiplayer games via email, and we have a major problem.
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.
To check to make sure I wasn't doing something stupid, or the race file wasn't corrupt, I started another single player game and built the exact same ship. No problem there.
So it's definitely something wrong with the multiplayer aspect.
Has anyone seen this? Can anyone help?
Thanks!!!
-emerson
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October 20th, 2001, 09:53 PM
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Private
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Join Date: Oct 2001
Location: Perugia, Italy
Posts: 14
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Re: Any more bug reports?
quote: Originally posted by emerson:
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?
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October 21st, 2001, 05:43 AM
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Private
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Join Date: Oct 2001
Location: Los Angeles, CA, USA
Posts: 3
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Re: Any more bug reports?
quote: Originally posted by President Delerith:
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?
Well, sure. But three turns later, the ships STILL haven't gone anywhere. They still show their destination paths, but are still unable to move. They have supplies, but that
darned movement graph remains stubbornly
pegged at 0/5. Every turn.
Oh, I'm running 1.41, in case people were wondering.
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October 21st, 2001, 10:27 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Any more bug reports?
I'm not sure this is the same problem, but in this thread a similar problem was reported.
One of the things that seemed to work there was turning on all the AI ministers, then turning them off in the same turn.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 21st, 2001, 11:26 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Any more bug reports?
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.
That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.
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