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October 20th, 2001, 12:48 AM
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National Security Advisor
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Re: Any more bug reports?
Windows automaticlly sets a program to "no responding" if it doesn't update in a certain amount of time. Doesn't mean it's crashed, just that it is taking a while.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 20th, 2001, 08:17 PM
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Private
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Join Date: Oct 2001
Location: Los Angeles, CA, USA
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Re: Any more bug reports?
Hi,
I hope this is the right place to post this.
I played by first game, single player of SE4 and didn't have any problems. So a friend and I tried several multiplayer games via email, and we have a major problem.
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.
To check to make sure I wasn't doing something stupid, or the race file wasn't corrupt, I started another single player game and built the exact same ship. No problem there.
So it's definitely something wrong with the multiplayer aspect.
Has anyone seen this? Can anyone help?
Thanks!!!
-emerson
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October 20th, 2001, 09:53 PM
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Private
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Join Date: Oct 2001
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Re: Any more bug reports?
quote: Originally posted by emerson:
Every ship we build can't move. Yes, we put engines in. For example, my colony ship has 5 movement points max, but they NEVER get filled.
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?
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October 21st, 2001, 05:43 AM
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Private
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Join Date: Oct 2001
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Re: Any more bug reports?
quote: Originally posted by President Delerith:
Maybe you don't know that in Multiplayer Simultaneous Move the movement orders are executed at the end of turn?
Well, sure. But three turns later, the ships STILL haven't gone anywhere. They still show their destination paths, but are still unable to move. They have supplies, but that
darned movement graph remains stubbornly
pegged at 0/5. Every turn.
Oh, I'm running 1.41, in case people were wondering.
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October 21st, 2001, 10:27 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Any more bug reports?
I'm not sure this is the same problem, but in this thread a similar problem was reported.
One of the things that seemed to work there was turning on all the AI ministers, then turning them off in the same turn.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
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October 21st, 2001, 11:26 PM
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Shrapnel Fanatic
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Re: Any more bug reports?
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.
That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.
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October 22nd, 2001, 09:10 AM
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Private
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Join Date: Oct 2001
Location: Los Angeles, CA, USA
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Re: Any more bug reports?
quote: Originally posted by suicide_junkie:
Something similar happens in Multiplayer sequential play, except that ALL of your ships have 0/X movement.
That occurs when you load the game via the commandline parameters, but goes away if you reload the savegame from within SE4.
Ah HAH! You are correct! Sure enough, when I load the game file manually, it works as expected. Thank you! Now, the big question is, is there a way around this, or is this bug being worked on?
You may ask, well, why not just load the game manually?
The answer is I worked on an interface program between eudora and se4 such that whenever eudora receives a turn file from a specific game, it will automatically fire up SE4 and load the turn. It would be a real shame to have wasted all that programming time :-/
-yggdrasil
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