If you're bored enough, you can check out this page here: {clicky} and click around on other topics as well. But you have to be able to ignore random php errors.
Suicide Junkie said:
Whenever I forget and end up with a 0-pop colony, I divert a second colony ship which is travelling nearby.
Orders:
1) Drop population on the empty colony
2) Load population from the empty colony
3) Move To/Colonize the original destination
Since you can't remove the last 1M pop, the above orders will result in a colony with 1M pop, and a colony ship with one less than max population continuing on to colonize.
This works great in simultaneous games, but is also quite handy for sequential when the trip is long. You can set and forget the orders.
I will have to use this. This is a good method for dealing with a colony that dies off.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.