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November 25th, 2005, 09:04 PM
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National Security Advisor
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Re: Question about 1.91 / 1.94 compatibility
If what I believe is true it won't matter for those that haven't upgraded to 1.94 yet. You could stay on 1.91 and the server could process turns using 1.94.
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November 25th, 2005, 09:42 PM
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Lieutenant Colonel
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Re: Question about 1.91 / 1.94 compatibility
Upgrade the server to 1.94 I have been using 1.94 for Invasion! and carrier battles and then having PBW process under 1.91 and its all worked without a hitch so I see no reason not to upgrade the PBW server completely to 1.94
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November 25th, 2005, 11:30 PM
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Re: Question about 1.91 / 1.94 compatibility
Quote:
Combat Wombat said:
Upgrade the server to 1.94 I have been using 1.94 for Invasion! and carrier battles and then having PBW process under 1.91 and its all worked without a hitch so I see no reason not to upgrade the PBW server completely to 1.94
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I don't think that's quite the issue. All that proves is you can run 1.91 savegames on 1.94. What we all need to figure out is if you can run 1.94 savegames on 1.91, without hitch. As Renegade said, not everyone on dialup has the patch. Probably a lot of people who don't check message boards or MM's site that are oblivious to the existence of a patch.
But, since 1.94 Deluxe versions seem to play well with 1.91 Gold produced savegames, I would say the best route would be to keep PBW as-is for a while, until there can be a little more testing. Or, you could try archiving everything in the current Gold directory in one gigantic zip file (or RAR, to keep the Vorlon happy about 'superior compression technology') and apply the patch. If something breaks, it's as simple as extracting out the archive to get the backup.
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November 26th, 2005, 02:24 AM
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Shrapnel Fanatic
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Re: Question about 1.91 / 1.94 compatibility
Note that keeping PBW as is means no Antimissile missile mods, among other things.
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November 26th, 2005, 03:55 AM
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Lieutenant Colonel
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Re: Question about 1.91 / 1.94 compatibility
Quote:
Suicide Junkie said:
Note that keeping PBW as is means no Antimissile missile mods, among other things.
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Yes and I put Anti-Missile Missiles into Invasion! Beta 0.51 because it was fixed in this patch. The server needs to be upgraded to 1.94
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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November 26th, 2005, 10:34 AM
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Re: Question about 1.91 / 1.94 compatibility
Guys, I am going to put 1.94 on the server either way, so if there is some functionality that you need for your mods, it will be there. The only question is do I need to leave 1.91 on there for any reason. Typically when we get a new version we have to leave the old ones for ongoing games that aren't ready to upgrade. But what I am trying to verify is if there is any problem with the host running 1.94 and some or all of the players still running 1.91. That's the only question here. I have run some tests and don't see a problem. I'm just trying to find out if anyone else has seen a problem I might have missed.
What's the deal with the anti-missles mods? This is something 1.94 fixes? I guess I missed that.
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November 26th, 2005, 02:40 PM
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Shrapnel Fanatic
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Re: Question about 1.91 / 1.94 compatibility
The host crashes when trying to generate a combat replay involving missiles hitting other missiles using v1.91
Turning off the combat replay generation makes it process, but really sucks the life out of the savegame.
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