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November 27th, 2005, 05:46 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: MOD: \"Pagan Slav\" nation
RedRover:
Thanks a lot for your contributions. Unfortunatelly I'm sick, my head feels like it's going to explode and I can't bring myself to work on the mod. I'll get back to it as soon as I can.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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November 27th, 2005, 03:25 PM
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Colonel
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Join Date: Aug 2005
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Re: MOD: \"Pagan Slav\" nation
unlucky dude, hope you get better and good luck with this mod
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November 27th, 2005, 06:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: MOD: \"Pagan Slav\" nation
Good luck with the mod. Sounds interesting!
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December 15th, 2005, 05:41 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: MOD: \"Pagan Slav\" nation
bump
I've been secretely editing my posts for a while. So what do you think ? Is there potential for an interesting new nation ?
In my opinion, I'll have to rely on new national summons a lot, because there are lots of spirits and demons in slavic myths.
I'm going to progressively collect more stuff here. As I write it all down, design ideas race through my head.
I'd like one of minor spellcasters to have 1S, but wouldn't it make it too powerful Astral/Communion nation ? I think there's enough of them already, so I'll probably just keep 2S on Vyedmas (biggest caster).
Also keep in mind the units I graciously stole from RedRover's post are just a base I'll be working on.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 16th, 2005, 11:56 AM
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Colonel
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Re: MOD: \"Pagan Slav\" nation
theres more than potention mate and maybe if you tell us all the planned magic lvls (so far) we could give advice on the s1 thing
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December 16th, 2005, 04:11 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: MOD: \"Pagan Slav\" nation
Planned stuff: that's what 2nd post is for. Check out "National Commanders" label in 2nd post.
I'd be happy to also include some kind of minor caster/researcher with 1S 1N 1F, but it could make Slavs too much of an astral nation. Too cost-effective communion isn't what I want for this nation. As it is, Vyedmas are the only astral mage (2) and they should be rather expensive considering their paths.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 17th, 2005, 02:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: MOD: \"Pagan Slav\" nation
Wow, you have really researched for your mod. That would take lots of time to read through... I can't comment on almost anything, but maybe I have the time to read through it on the Chrismas holiday.
Maybe you could consider going for Holy 4 on the keepers of the sacred fires, Holy 3 on the Vyedmas. This is mainly because the Slavs seem to have been very religious (e.g. not following a criminal to a sacred thunder-stroke oak).
You had there that Fire was most important, but some W, E and A could appear... Is it going to be on the same mage (e.g. some Fire and an elemental random) or on different mages?
I attached TGA's of Vanheim's Midgård theme's Völva and Galderman, and two sprites of the Furman. He is my avatar, and is useful both as a fur-cloaked base sprite and as an arhcers' graphics.
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