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November 27th, 2005, 06:57 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: MOD: \"Pagan Slav\" nation
Good luck with the mod. Sounds interesting!
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December 15th, 2005, 05:41 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: MOD: \"Pagan Slav\" nation
bump
I've been secretely editing my posts for a while. So what do you think ? Is there potential for an interesting new nation ?
In my opinion, I'll have to rely on new national summons a lot, because there are lots of spirits and demons in slavic myths.
I'm going to progressively collect more stuff here. As I write it all down, design ideas race through my head.
I'd like one of minor spellcasters to have 1S, but wouldn't it make it too powerful Astral/Communion nation ? I think there's enough of them already, so I'll probably just keep 2S on Vyedmas (biggest caster).
Also keep in mind the units I graciously stole from RedRover's post are just a base I'll be working on.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 16th, 2005, 11:56 AM
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Colonel
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Re: MOD: \"Pagan Slav\" nation
theres more than potention mate and maybe if you tell us all the planned magic lvls (so far) we could give advice on the s1 thing
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December 16th, 2005, 04:11 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: MOD: \"Pagan Slav\" nation
Planned stuff: that's what 2nd post is for. Check out "National Commanders" label in 2nd post.
I'd be happy to also include some kind of minor caster/researcher with 1S 1N 1F, but it could make Slavs too much of an astral nation. Too cost-effective communion isn't what I want for this nation. As it is, Vyedmas are the only astral mage (2) and they should be rather expensive considering their paths.
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 17th, 2005, 02:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: MOD: \"Pagan Slav\" nation
Wow, you have really researched for your mod. That would take lots of time to read through... I can't comment on almost anything, but maybe I have the time to read through it on the Chrismas holiday.
Maybe you could consider going for Holy 4 on the keepers of the sacred fires, Holy 3 on the Vyedmas. This is mainly because the Slavs seem to have been very religious (e.g. not following a criminal to a sacred thunder-stroke oak).
You had there that Fire was most important, but some W, E and A could appear... Is it going to be on the same mage (e.g. some Fire and an elemental random) or on different mages?
I attached TGA's of Vanheim's Midgård theme's Völva and Galderman, and two sprites of the Furman. He is my avatar, and is useful both as a fur-cloaked base sprite and as an arhcers' graphics.
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December 17th, 2005, 06:41 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: MOD: \"Pagan Slav\" nation
Enderopez:
I'd rather have Keepers Holy3 at best, Vyedmas and others 2. Sure they were very religious, but there are no mentions of highly developed priests. Some sources say that for a while Slavs had no priest caste whatsover. Priests appeared a bit later, althrough still a long time before christianisation came. That's my reasoning for keeping Holy relatively low.
I think the witches will stay with their Astral Nature Holy. Holy is quite flavourful for witches; astral and nature are simply requirement for curses/charms/divination/fortune telling healing/shapeshifting/herbalism. And like someone said, (I think it was RR) giving witches 3 or more paths would make them too wizard-like.
I'm toying with new spellcaster idea:
Guslarz (or other less Poland specific name if I can find one)
Holy2 Nature1 ElementalRandom1
Guslarz is a word for minor(?) priest/mage. They would conduct village ceremonies at holidays etc.
A question: does Holy influence research speed ? It complicates matters if it does.
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One more thing. I just added some insightful quotes to the bottom of 3rd post. It makes some parts of my post redundant, but I may break something if I simply pull out overlapping parts.
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December 17th, 2005, 10:11 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: MOD: \"Pagan Slav\" nation
Holy does not influence research. It might also be possible to give negative research bonus, (like Witchdoctors) if you want to make certain unit worse researcher. I don't remember it having beet tested, but negative Forge bonus works.
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