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November 28th, 2005, 01:57 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Bah!
True, you did offer a NaP. Of course, you would have cancelled it and attacked me after you eliminated Ulm, for I was the next logical nation for you to attack. Though you might have killed Machaka first before attacking me.
Perhaps I could have built up a bit more and attacked you later. But I thought my single best chance was to hit you while you were weak from attacking Pasha. Plus, Pasha and I already had a previous treaty when you attacked him.
I also made a peace treaty with both TC and Arco for the sole purpose of eliminating the nasty AE Ermor before you destroyed too many provinces. Pretty much everybody has a basic goal of undead containment in any game where AE Ermor exists.
Little did I know that you lost very little taking out Pasha...
Still, I will never again play a game with an Ermor death theme, for it simply takes all the fun out of the game to start next to it. In 4 of my last 5 games, I started adjacent to AE or SG Ermor. In one of those, the Ermor nation quit and went AI so I am doing very well. In the other 3, I am nearly dead due to the starting proximity to Ermor.
And for the fifth of those last 5 game? I was Ermor (default) and took a joint victory in that one. It was surprising just how much fun the Broken Empire theme was while playing in that game!
Finally, I am still a bit mad at myself for allying with an AE Ermor adjacent nation and allowing him to win in a game (I was Mictlan) about a year ago. I spent basically the whole of that game sacrificing endless slaves to try to keep a bit of my own dominion alive in the face of 20+ Ermor level 10 temples. My pop was dying far too fast from the Ermor dominion spread and all the blood hunting I was doing. I even had all 6 IDs and 2 of the ADs in that game (that was before the life drain nerf), but they were useless against a swarming, lifeless Ermor which is why I never did cancel my peace treaty with him. After that game, I vowed never to make that mistake again.
Like I said - BAH HUMBUG!
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November 28th, 2005, 07:39 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 33
Turn 33 is out.
Deadline is Tuesday, Nov. 29, 2005 at 9:00 pm.
Pasha
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November 28th, 2005, 08:00 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Booooo Ermor - - BOOOOOOOOOO!!!!!
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November 28th, 2005, 10:58 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
Heh. Yeah - IMO, starting right next to Boron is what ought to be outlawed.  Sure, most of the time I manage to whack him severely (or at least to hang on for 30 or 40 turns while he sits on my capitol  ) when he rushes at me, but in the meantime the casualties I take remove me from possibility of being a contender. Not to mention that nowadays, whenever I start next to him I have to prepare myself for his onslaught, slowing down my general expansion.
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Wormwood and wine, and the bitter taste of ashes.
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November 28th, 2005, 11:06 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
And more seriously, I think that the way Dominions2 "randomly" places nations is actually one of the big problems with MP games : when you have a map with 200 or so provinces, and someone still starts with another capitol just one province away ( ie, only 1 independent separating them ), essentially one of those players, or both, are going to be screwed.
Sure - some of the time the two can work something out diplomatically. But only some of the time, and if one of the nations is isolated on a peninsula and the other at the entrance to the peninsula, there's really very little chance of coexistence : the one needs to get off the peninsula in order to expand, the other is not going to give up a province next to their capitol. Heads roll.
In general, if one player starts with a greater distance between him and other nations than the others, that player has a pretty big edge - more room for expanding only against independents, more time to build up.
And yes - I've had games where someone else's capitol was just one away from mine, on a medium-large map. Others where I had half the map to expand in all by myself while 5 other players all started in the other half of the world, very close together.
Scenarios, fixed starting positions, are imo opinion the key to balanced MP games.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 29th, 2005, 01:31 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Booooo Ermor - - BOOOOOOOOOO!!!!!
Not to mention that you had the absolute WORST possible starting spot on this map, Cainehill. You were screwed before the first turn was even done.
I recall in my tests on this map that starting in the frozen tundra was something to be totally avoided at all costs. Only Ermor could have prospered there!
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December 1st, 2005, 11:54 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 35
Turn 35 is out.
Deadline is Sunday, December 4.
Pasha
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