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  #1  
Old November 28th, 2005, 11:35 PM
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PvK PvK is offline
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Default Re: AI Thoughts

* Never send pretenders into the deathmatch arena.

* Build some supply-generating items and use them on units sent to accompany large food-eating armies. (Scouts with retreat orders, even?)
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Old November 29th, 2005, 01:23 AM

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Default Re: AI Thoughts

Quote:
PvK said:
* Never send pretenders into the deathmatch arena.

Can we make that "never send uniques into the deathmatch arena." The worst contender I ever saw was a irreplacable, non-combatant, out of dominion immortal with a valuable special ability. She won her firt round too -- the SG Acolyte paralyzed her and kept touching and touching until the kinkiness freaked him out and he fled.
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Old November 29th, 2005, 02:26 AM
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Default Re: AI Thoughts


*chuckle* You're saying the AI sent the immortal Tien Chi healer to the deathmatches? LOL!
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Old November 30th, 2005, 01:18 AM

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Default Re: AI Thoughts

PvK: I remain ambivalant about Pretenders in the Arena. It sometimes provides useful intelligence about the other Pretenders out there.

I do know that I would never send a combatant to an Arena combat if I had the slightest expectation that a Pretender would compete.

That said, I would like to see some more Arena options, such as:

Allow the PLAYER the option to host the Arena fight. For example, a "Host Arena Fight" event might go into your event mix as soon as you hold an Arena site. (Or maybe, the event is randomly assigned to an appropriate player, based on the Arenas in play.)

When the event occurs, the player sets the Arena match parameters:

1. Pretender only
2. Prophet only
3. Legendary Hero, must have the mark.
3. Hero (ie: at least one stat 18+, possibly by item boost)
4. Commanders only (no adjusted stat higher than, say, 16).
5. Open Arena (anything goes)

Additional parameters might include altering the prize, or requiring an entry fee that goes into the prize pool.

I would hate to lose the Arena completely, but would like to see it more flexible than it is in Dom2.

It might also be fun to have a "Monster Fight" variant, in which the fighter gets a prize if a monster is defeated--the prize (Item Type) determined by monster toughness.

Perhaps an individual could win only once at each level. Maybe an individual winning at every level gets an XP bonus sufficient to get into the Hall of Fame, and an heroic ability if he/she doesn't have one.
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