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November 30th, 2005, 08:05 PM
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Second Lieutenant
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Help me understand - plz
After researching engines 10 - you get a +3 movement bounus. After that nothing seems to change - supplies used or size, etc. So - what's the point of going beyond 10?
I assume that the +3 is added to the base 'speed'. Hence 6 engines + 3 = 9 or is it 6 + 3*6 = 24? The latter makes sense since a BaseShip with it's 2 engines could at least attain a base speed of 6 (to keep up with ships fitted with - say 6 type I engines (though why one would not upgrade to more powerful engines escapes me since speed is important in combat).
Thnx.
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November 30th, 2005, 08:06 PM
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National Security Advisor
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Re: Help me understand - plz
There's a cost savings.
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November 30th, 2005, 08:09 PM
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Second Lieutenant
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Re: Help me understand - plz
Quote:
Captain Kwok said:
There's a cost savings.
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OK - didn't see that was the case in what I used as a reference. Thnx.
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December 1st, 2005, 01:30 AM
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Private
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Re: Help me understand - plz
The bonus is added to the total ship speed, hence a ship with six Quantum I Engines (Propulsion 10) gets an additional 3 movement points - the ship can move at speed nine. A baseship with two quantum engines moves at speed five (2 + 3 bonus points). With solar sails III a ship with six quantum engines will move 12 (6 base points +3 quantum bonus +3 solar sail bonus). The fastest any ship can go is 12 UNLESS the owner is a propulsion expert, then it is 13. There also is the emergency propulsion component that can add up to five movement points when used. So it is possible for a ship to move 17 sectors (or 18 for propulsion expert) in one turn if emergency propulsion is used.
One point about combat speed is that it is 1/2 that of normal travel speed. The combat speed increases on the odd number movement point, i.e. a ships with both speeds 9 and 10 move 5 in combat; likewise, ships with speeds 11 and 12 move 6 in combat. If combat speed is the only consideration for an engine upgrade, then it would not make sense to upgrade a ship with speed 9 to a ship with speed 10 since the combat speed would remain unchanged at 5 for both classes.
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December 1st, 2005, 12:54 PM
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Second Lieutenant
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Re: Help me understand - plz
Aha! Now me gets it! Many thanks for that detailed answer. Beats the s**t out of 'RTFM' any time! 
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December 1st, 2005, 03:34 PM
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Shrapnel Fanatic
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Re: Help me understand - plz
Hey, that's what we do here!
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December 1st, 2005, 04:49 PM
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Major General
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Re: Help me understand - plz
And I don't think it's exactly listed in the manual. The paperback manual has some stuff cut out of it, as to not be too long.
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