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View Poll Results: Do you wish the space exploration part had more depth?
Yes, I want exploration to have more detail / options. 10 62.50%
No, it's fine. 6 37.50%
Voters: 16. You may not vote on this poll

 
 
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Old December 1st, 2005, 01:09 PM

Tanelorn Tanelorn is offline
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Default Re: Why I won\'t be buying the game - detailed repo

Quote:
Fingers said:
Well, we know that now but didn't then... In any case if MOO3 flopped after all that money and effort it makes the whole thing even riskier, and it doesn't help that any advances in technology translate directly into extra development time. Weird Worlds took us over a year and a half to complete (as opposed to six months for SAIS) and that's probably too long already.
From what I know based on reviews and online friends, MOO3 didn't flop because it was an impossible task, it flopped because of bad game design and publisher deadline pressure. I think that saying "if MOO3 flopped after all that money and effort it makes the whole thing even riskier" is a very dangerous approach to the reasons why games fail to succeed.

I think if there was better leadership in MOO3's design and development, and they weren't under such a time crunch, many of us here might still be playing it!

I'm not trying to say: SAIS and WW are bad games and your original idea was the way to go. SAIS and especially WW are great in many ways. But I also dearly wish that an improved MOO2 was out there or under development, and that it would incorporate all the features that many of us SC2 and MOO2 fans have been wanting to see in a modern MOO clone.

I really do think that a MOO clone with some strong game dev intelligence behind it would be sucessful and fill in a gap that has been widening for years now. The more recent attempts: MOO3 and Imperium Galactica just didn't have what it takes.

Don't you have a deep desire to see your ideas for your MOO clone come to life, after all that work and planning?
 

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