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CaptainAL said:
So, if I understand this correctly - if my ships are sitting on a warp and discovered is this nasty thing on the system star, the best hope I have is to collect them all into one fleet. That way, the fleet movement will be governed by the ship with the lowest ID and they all will be able to warp before the star destroyer acts if any ship in the fleet has a lower ID than the destroyer. Got it.
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Correct. Unless, of course, the star destroyer is sufficiently faster than your fleet that its first move comes on an earlier day than your fleet gets to move, in which case there's nothing you can do.
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CaptainAL said:
BTW - putting the SM ship in a fleet won't work because a SM order can not be issued to a fleet - unless there is some way to give an individual ship within a fleet an order that I am unaware of. Doesn't matter though because SM orders happen before ship movement - OHHH, that negates the idea above then - there is no way to escape a star destroyer because ship movement happens after SM. Is that right? Hmmm...
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There is nothing special about any kind of order, including SM. ALL orders go in the standard framework of execution on day of movement in order by ship ID within each day. The part of the FAQ that puts SM before movement is incorrect. It's been a while since the FAQ has been updated, and I think the last update was incomplete.
Immobile objects like planets, bases, and satellites execute their orders on day 0 and only on day 0, but I think SM does at least require that you have a movement point available even though it doesn't use it.
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Suicide Junkie said:
Also note that for any of that to matter, your fleet has to have a speed exactly equal to the speed of the sunbuster ship.
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Exact speed does not matter, only which day the fleet and sunbuster move on. Once you get into the really fast speeds, there's a fairly wide range that all move on the same day, at least for the first move.