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Old December 7th, 2005, 05:53 AM
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Default Re: Deeper Space

My ideas that I've come up with so far:


Aliens
Gliblax: A race of blobby amebia aliens that are friendly as long as you have only 1 or 2 ships in your flotila. If you have 3 or more they assume you are invading and react hostilly. If you get their ambasador while they are still friendly then they will maintain friendly as long as the ambasador stays on your ship.

Trin'tral'arians: A race of blue thin huminoids, with large heads and tentically hair. They are friendly as long as you have not done anything to destroy the enviroment. If you have moved a nebula with the nebular plow then they are hostile (unless you have the cloak of babulon). If you use the vacume colapser thingy then they are always hostile.

Tarnesian: A race of cat people who ask for a tribute when you first meet them. There are about 10 items in the galaxy that will please them but even if you give the right item they are only satisfied 50% of the time. Every time you visit you get a new chance of tribute, if you give bad tribute they tell you to leave or they will attack. If you give good tribute they will be friendly forever (and tell you where their home world is). They will give you an abasader if you give them a second good tribute. They are always pleased by the marvelous toy. If you have the cloak its like you've givin them one good tribute (so still one more for an ambasador visit)

Wizzle-wazzles: A fuzzy little race of rabid expansionists. They are always hostile unless you have conqured/made peace with, every race in the galaxy besides them. (you have access to every other races homeworld)

Guns:
The penetrator: (High value) A long range rail gun that blows through shields and damages systems all way down its path and continues on past the ship. (like the PVC but it doesn't shoot out lightning only hurts what it contacts, but it also ignores sheilds) Realitivly low damage except that it ignores sheilds

Interference blaster: (med/high value) A medium range weapon that shoots like a gauss cannon but in a spread of 5 total shots, one at 90, and one at 45 degrees left and right of where your aiming, as well as a dirict shot.

Quazar feild generator: (med/low value) A short range weapon that generates a continous cone attack (about a 30 degree arc), excelent for point defense or against swarms of fighters.

Plasma mine layer: (low value) A zero range weapon, lays a stationary proximity plasma mine that fades after a long period of time. If an enemy flys near this they recive devistating damage. Good for running away, vs fighters, and for preventing a cloaked opponent from sneaking up on you.

Ship systems
Discount cloaker: (med/low value) Cloaks your ship but only for a short duration. Then it can not be used for a short duration.

Beam deflector: (Med value) This takes up the same slot as signiture projector and the like. Causes only beam weapons to bend away from the ship. Torpedos, missles, and lightning weapons, and particle shooters are unaffected.

Hull reinforcment: (med value) Gives you ship extra hit points

Pulser: (med value) Periodacaly does damage in combat to all nearby enemies. Usefull vs fighters and missle defense.

Beam focuser: (med value) Increases the range of beam weapons.

Medium Scanner: (med/low value) Larger scan radius then the default science scanner.

Inertial clamps: (med value) If a ship is not moveing then it takes reduced damage from all attacks and ramming.

Nebular camo feild: (med/low value) If you engange in combat inside a nebula then your ship can cloak.

Artifacts:

Black Hole: (High value) This small black ball is a form of a black hole is stasis. In its current state its just like a little black rubber bouncy ball. It is highly recomended that it is not opened. Use: Turns the current star into a black hole immediatly. If you don't have the gravitational shunt you are screwed.

Tarnesian tickler: (low value) It's a giant feather. It kind of tickles.

More to come when I am feeling more creative.

 

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