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  #1  
Old October 10th, 2001, 10:13 PM
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Puke Puke is offline
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Default Re: Anyway to keep allies from roaming around your systems?

i have been meaning to find out how combat placement works if you leave sats or bases in orbit of a planet when a treaty expires. I want some way to guarantee that a subjugated race STAYS subjugated and does not try getting uppity later on.

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Old October 11th, 2001, 12:15 AM

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Default Re: Anyway to keep allies from roaming around your systems?

unfortunately bases and satellites are out of range of the planet after a treaty is cancelled and you attack the planet..

to stop wandering allies, close the warp pt or end the treaty. You can also create a storm that does damage over the warp pt, that can often discourage wandering ships.


[This message has been edited by AJC (edited 10 October 2001).]
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Old October 11th, 2001, 08:19 PM
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Default Re: Anyway to keep allies from roaming around your systems?

how bad do you need the treaty with him? that might dictate what you do. If you really don't need it, break it, see how he reacts, if he wants it back, negotiate about his ships. If not, build intel centers and steal a few of his ships/planets, but this could lead to war. Are you prepared if a war breaks out? Just remember if you use intel on him, he will more then likely recipricate. I have this type of war going on now in a hotseat game where we have trade and research with 1 human player but we are fighting with intel against each other...good luck

just some ideas mac
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