.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 11th, 2005, 06:39 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Space Stations as Resupply depots...

You can put the resupply base(s) under "Ships", thereby giving it finite supply. Create a resupply component (Supply Generation ability generates infinite supplies per turn) too big to fit on any other ship, and create a mount so you can put it on the resupply base(s). Build one of these bases, fleet it with one or more ships low on supplies and the next turn they'll be fully refueled.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2  
Old December 11th, 2005, 01:34 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Space Stations as Resupply depots...

See settings.txt to allow bases to be placed in fleets. In stock this idea lead to abuse and bases are not allowed in fleets by default.
__________________
Slick.
Reply With Quote
  #3  
Old December 11th, 2005, 01:36 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Space Stations as Resupply depots...

You also need lots of supply storage on those bases, but that is a design issue.

If you make the supply generation per kt reasonable, then you don't need to use any restrictive mounting schemes.
Just making it 10x the size and 12x the supply generation of a solar panel should be plenty.
More for convenience, than anything else. Having a big solar panel component instead of a huge pile of little ones keeps things simple.


See:
Pirates&Nomads-PBW version for an example.
Reply With Quote
  #4  
Old December 12th, 2005, 08:58 PM

Magnum357 Magnum357 is offline
Sergeant
 
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
Magnum357 is on a distinguished road
Default Re: Space Stations as Resupply depots...

Ok, I think I like SJ idea the best. Has less problems too it. I was thinking of having Solar Panels big too, but I also was hoping to have Solar Panels only available to bases. Not sure if this can be done though.

Now what about the AI? I will do what Slick indicated with the Settings.txt file, but will the AI be able to use this right? AI seems to build bases, but will the AI "Fleet" its ships with the bases to get them refueled?
__________________
Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.