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  #1  
Old December 12th, 2005, 01:18 AM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

Sounds fun....I can remember Twilight 2000 real well. If you need any reference materials from the game let me know Mike.. I still have a ton of them stored in the basement family room.

Tom
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  #2  
Old December 12th, 2005, 07:57 PM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

I have stacks of stuff also. I was searching the internet and couldn't believe the wealth of modules and add-ons out there for it. GUess I need to catch back up.
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Old December 25th, 2005, 07:11 PM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

OK, for those interesting in seeing more we have started a test game with 2 player characters and myself as the AI (Game Master). You can follow the action (including screenshots and narratives) over at the SP Zone Forums of StrategyZone Online ----> WinSPMBT-RPG.
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Old January 28th, 2006, 06:02 PM

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Default Re: Muliplayer Campaign Idea with SIngle Man units

Is this thing still going? I'd be interested in joining.
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Old January 29th, 2006, 12:44 AM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

Quote:
Mustang said:
Is this thing still going? I'd be interested in joining.
Actually its on hold. We did play through a test scenario. In order for me to do it right it will require special OOB's for the player characters. This is/will be very time intensive which I don't have much of right now.
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Old February 1st, 2006, 02:35 AM

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Default Re: Muliplayer Campaign Idea with SIngle Man units

Maybe I could do it. I have plenty of free time. What is it that you're trying to do?
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Old February 1st, 2006, 03:38 PM
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Default Re: Muliplayer Campaign Idea with SIngle Man units

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Mustang said:
Maybe I could do it. I have plenty of free time. What is it that you're trying to do?
It would require a custom built OOB for the player characters. Unfortunately this can only be done after characters are created and I am writing the rules/guidleines for this. Its the creation of the actual ruleset that is needed.
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