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  #1  
Old December 13th, 2005, 09:33 AM

kesh kesh is offline
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Default Re: Tactics.

Quote:
RecruitMonty said:
What if you were more dependant on the Mechanised units? Would you let the troops out a distance away from the enemy or would you let them out on top of the enemy?
It's ideal to have mech units as they can do the defensive ambush stuff as dismounted inf. They can creep forward as dismounted, but they can rush supressed, shot expended units to close quarters for the kill in their APCs.

Quote:
RVPERTVS said:The only problem with staying still is that most of the times the enemy will deliver a rain of artillery fire on your position. Sometimes waiting for the enemy won´t do no good.
In ambush mode once they've found you there is no point in staying still so set up another ambush elsewhere or start the counter attack. When creeping forward, hopefully behind a walking barrage, you are vulnerable, but then feint attacks can be used to draw arty fire.


Most of the above requires play with no air, otherwise everything gets spotted quickly and the game becomes less interesting.

I think tanks are much too vulnerable for their cost, and prefer to buy hardly any. I don't know if this fact reflects the game or (maybe more likely) real life. An interesting rule to apply during purchases is not to allow players to buy more infantry carried ATGMs (vehicular ones are almost useless) than they buy MBTs.
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  #2  
Old December 13th, 2005, 01:45 PM
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RVPERTVS RVPERTVS is offline
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Default Re: Tactics.

Quote:
kesh said:
Quote:
RecruitMonty said:
What if you were more dependant on the Mechanised units? Would you let the troops out a distance away from the enemy or would you let them out on top of the enemy?
It's ideal to have mech units as they can do the defensive ambush stuff as dismounted inf. They can creep forward as dismounted, but they can rush supressed, shot expended units to close quarters for the kill in their APCs.

Quote:
RVPERTVS said:The only problem with staying still is that most of the times the enemy will deliver a rain of artillery fire on your position. Sometimes waiting for the enemy won´t do no good.
In ambush mode once they've found you there is no point in staying still so set up another ambush elsewhere or start the counter attack. When creeping forward, hopefully behind a walking barrage, you are vulnerable, but then feint attacks can be used to draw arty fire.


Most of the above requires play with no air, otherwise everything gets spotted quickly and the game becomes less interesting.

I think tanks are much too vulnerable for their cost, and prefer to buy hardly any. I don't know if this fact reflects the game or (maybe more likely) real life. An interesting rule to apply during purchases is not to allow players to buy more infantry carried ATGMs (vehicular ones are almost useless) than they buy MBTs.
No tanks?, what do you like to use instead to kill enemy ones? just infantry carried ATGMs?
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  #3  
Old December 14th, 2005, 02:11 PM

JJAVN JJAVN is offline
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Default Re: Tactics.

In real life infantry carried ATGMs are quite useful and very deadly. They aren't represented well at ALL in SP. Which is unfortunate. The game designers seem to be in the Pro-American camp.. and didn't take a nonpartisan view on Russian equimpent at all.
Fortunatly mods have come out to reduce some of these shortcomings.
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Old December 14th, 2005, 09:40 PM
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Weeble Weeble is offline
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Default Re: Tactics.

The number of times I have been "bushwhacked" by Russian built ATGMs (of assorted flavours and ages) leads me to believe this is not the case.
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