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  #1  
Old October 14th, 2001, 09:41 PM

Pustov Pustov is offline
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Default Re: A better system for combat

If the defender mines damage any of the attacking fleet then the defender sattelites will be there to fire first. And If there are any survivors? the attacker has time to split Its fleet to any corner of the map and at least save a part of It.

[This message has been edited by Pustov (edited 14 October 2001).]
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Old October 14th, 2001, 11:22 PM
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Default Re: A better system for combat

quote:
Originally posted by Dragonlord:
(snip) I also like the idea of simply separateing the fleets and make each fleet start at opposite ends of the combat screen.(snip)

Yes! This is a great idea. Probably the easiest by far to code is my guess. I mean the game has to place the ships somewhere. Just make it place them on opposite sides of the sector the way it does for normal combat instead of crammed in the center.

We just realign the way we think about warp points. Instead of being a tiny point in space they are a large area that is the size of a sector. Makes sense kind of.

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Old October 15th, 2001, 12:47 AM
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Default Re: A better system for combat

quote:
We just realign the way we think about warp points. Instead of being a tiny point in space they are a large area that is the size of a sector. Makes sense kind of.
What about WP stacks?
I'm with the defender going first, since they're "entrenched" already.

But if there are multiple races going at it on a WP sector, then there is a twist. You'd have to come up with a new list of players every time, and plot who moves when.
Shouldn't be too hard to make lists of 20 players for each combat, though, and once we have that, we can make up any rules we want for who goes first.

Who moves when could depend on Aggressiveness/Defensiveness traits, specialized components (with new hardcode abilities), cloak status, "From" sector type (did they pop out of a sensor obscuring storm?), used-up fleet movement (how many days have we been watching them approach?).
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Old October 18th, 2001, 03:28 AM

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Default Re: A better system for combat

delete

[This message has been edited by AJC (edited 18 October 2001).]
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