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December 14th, 2005, 06:39 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Pythium Strategies
that super pretender was to compensate for a lack of magic (thats my excuse) but i do quite like having high something (6ish) for a global, i was running a rime marriner with w6 s6 a6 and it did ok and i even got some ok scales.
using your advice i made: oracle with E4S4, castle, 2 order 2 production, 2 magic 1 heat and 1 or 2 growth i'll see how it goes (is body etheral not range 1?)
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December 14th, 2005, 07:52 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Re: Pythium Strategies
Search the forum for an old thread called the "communion confessional"
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December 14th, 2005, 08:32 PM
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Corporal
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Join Date: Mar 2004
Location: Seattle WA
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Re: Pythium Strategies
Just a question: Does anyone else use Hydras? In the latest Conceptual Rebalance they have a Fear +0(the big ones only, but that can have its own bonus with 10+ in one pack)... I've tried it (in test matches) with mixed success. Put the Tamer all the way at the back on (Hold)*5, Retreat and the Hydras all the way up front on attack archers. After Construction 4 the Tamer gets a Thunder Bow with new orders: (fire)*5, fire closest. Probably a bad idea vs the other nations (since they'll be ready with poison-resistant troops in case they see it coming) but against Heavy Cav it's amazing: the horses charge, maybe even take down the Hydras... but have to go through the cloud to do it... and when the Legion comes through a few turns later... no heavy cavalry. The trick is to not have the Hydras and the Legion in the same province. The key problem with this maneuver: By the time you can afford it, the other nations are within range and it stops being all that effective.
__________________
It's just a dogma-eat-dogma world...
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December 15th, 2005, 03:45 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Pythium Strategies
Quote:
Etaoin Shrdlu said:
In the latest Conceptual Rebalance they have a Fear +0
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They have always had this, the only thing the mod changes is their price.
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December 15th, 2005, 05:19 AM
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Colonel
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Join Date: Aug 2005
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Re: Pythium Strategies
any1 every tried thrm in serpent cult with a dual lvl 9 bless? its fun but serpent cult mages rnt
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December 15th, 2005, 12:44 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Pythium Strategies
Quote:
the horses charge, maybe even take down the Hydras
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Thats what I did not like. In an unmodded game their price was too high considering their lack of survivability, even with serpant cult and good blessing. Last I heard, they still weren't worth it (compared to other troops) even with the conceptual rebalance mod.
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December 15th, 2005, 02:12 PM
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Colonel
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Join Date: Aug 2005
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Re: Pythium Strategies
try a F9 N9 bless. they get extra regen and all their attacks are flaming. i got 10 of them with no support and they slaughtered lvl 9 indies including heavy cavalry and crossbows/100 barbarians (although 1 casualty in the first case 2 in the second) once they go berserk+their regen they are hard to stop. or if you find them too vunerable go with S9/E9/high air if your afraid of crossbows ect. i find the astral works well for the luck (and the magic resistance helps) so i hope to have fun in my next multiplayer game since i am starting with sword that gives allies luck so i dont have to take serpent cult. ive never had a survivability problem with them (1 or 2 casualtys yes but still) and if anything they are good for expanding if nothing else (they slaugter anything with low health) and hoburgs are Really fun for them (5 turns of poison kills em)
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