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  #1  
Old December 15th, 2005, 04:01 PM

condors condors is offline
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Default Re: Pythium Strategies

Shovah

what pretender/scales could you use for a f9 n9 bless i always run out of points
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  #2  
Old December 15th, 2005, 04:09 PM

shovah shovah is offline
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Default Re: Pythium Strategies

double post
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  #3  
Old December 15th, 2005, 07:26 PM

Oversway Oversway is offline
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Default Re: Pythium Strategies

I still havn't been able to play hydras so they are as cost effective as other pythium themes (or other nations). They are fun, though
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Old December 16th, 2005, 12:25 AM

quantum_mechani quantum_mechani is offline
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Default Re: Pythium Strategies

If you want to get the most out of sacred hydra's, you might want to try the 9e9n bless strategy. Each greater hydra can can clear decent armies on their own, great regen, fear, poison, berserk, good armour, and don't fatigue out.
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  #5  
Old December 16th, 2005, 12:55 AM
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archaeolept archaeolept is offline
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Default Re: Pythium Strategies

you get the most out of any hydras by honoring them in the breach.

personally, I'd mod them to give them a Standard...
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  #6  
Old December 16th, 2005, 05:22 AM

shovah shovah is offline
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Default Re: Pythium Strategies

berserk works better than standard for holding the line AND i found an sc to stand up to them: bane lord with accursed shield/the summit and barrier (shield makes a little more survivable but he cant kill) wraith crown/amon hotep (i suggest the crown if vrs unblessed hydras simply for etheral) monolith armour. any boots. ring of regen and pendant of luck. overall he has:42 health, 40 or so protection and around 15-17 defence, etheral, lucky, and 9 regen. this setup if almost impossible to kill without good magic beccause of the 40 protection and 9 regen per turn
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Old December 16th, 2005, 09:43 AM
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Vicious Love Vicious Love is offline
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Default Re: Pythium Strategies

Quote:
shovah said:
this setup if almost impossible to kill without good magic beccause of the 40 protection and 9 regen per turn
I dunno; if you're up against C'tis, Ermor, Machaka, Vanheim, Jotunheim, Pangaea, or any nation with a single sorcery random, "good magic" means nothing more than a handful of D1 mages with decent precision. Assuming they can get within 25 range and survive for a round or two.
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