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December 18th, 2005, 10:33 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Carrier Battles Mod
Why not give rioting planets some production capability as Fyron has in Adamant mod?
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December 19th, 2005, 03:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Well, mostly because it dosen't seem to work.
As far as I can tell, rioting is hardcoded to give zeros across the board.
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December 19th, 2005, 09:28 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Carrier Battles Mod
Hi,
got some bug (I think),
The Deep Space Weapon Platform doesn't need an lifesupport or crew quarters!!?? Don't know if this is ment to be or some small bug?
Inti,
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December 19th, 2005, 12:40 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Right. Its unmanned.
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December 19th, 2005, 03:16 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Carrier Battles Mod
Okay,
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December 21st, 2005, 04:41 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
We have an opening in CarrierBattles#6!
Player had to leave due to that nasty RL thing.
The empire looks to be in a solid middle ranking, but the galaxy is pretty evenly divided as far as I can tell.
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December 22nd, 2005, 10:44 AM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
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Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
.. due to that nasty RL thing.
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What does "RL" stand for? I Don't follow.
[edit: Duh... Real Life.. Got it]
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