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December 19th, 2005, 02:25 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New MP Game - Artifact Game - open!!
Quote:
Cainehill said:
The artifact mod doesn't change the artifacts - it only changes the Asmeg into Artifact Wardens who are capable of dropping the artifacts regardless of cursed status.
The Twin Spear can't, apparently, be changed : even putting multiple Twin Spears in simply results in copies of the first (lesser horror calling) spear into the game, according to my tests.
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This is correct. So the artifact mod that you currently have should be fine. I just placed the Conceptual Balance 5.1 mod up in the first thread alongside it for ease of download. Both mods will be required for this game - make sure to have both enabled before you build your pretender.
What you will recieve that will be new on the date of game start will be a new .map file with randomized start location. This file also contains what artifacts go to which nation and it will contain a Wraith Crown for Ermor instead of the promised Twin Spear.
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December 19th, 2005, 03:06 AM
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General
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Join Date: May 2004
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Re: New MP Game - Artifact Game - open!!
Oh, I forgot to mention something which a few of you may have noticed by now. Due to the fact that the Artifact Wardens have only two hands I was forced to give a third (and even a fourth) warden to certain nations like TC and Machaka. Not really a big deal but I thought I would let you all know.
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December 19th, 2005, 06:35 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: New MP Game - Artifact Game - open!!
Ok hmm, got the map, got the mods, enabled the mods, made a pretender after the mods were enabled and made a game. No artifacts or wardens in sight.
What simple thing am I missing? I wish to practice!
Rathar
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December 19th, 2005, 12:00 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New MP Game - Artifact Game - open!!
When you create a game, you need to select "Land of Shahrivar (free, artifacts)" as the map.
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 19th, 2005, 02:36 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: New MP Game - Artifact Game - open!!
that version of the .map is based on the original, w/ all it's connectivity (and terrain) issues. Just strip out the preset sites from the revised - though there are two connectivity issues that are still w/ the revised - they're easy to clean up and I'll post them later.
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December 19th, 2005, 05:57 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: New MP Game - Artifact Game - open!!
Hmm I seem to have but the regular shahrivar map and the shahrivar free map. I know it's something simple and dumb because thats always the case..
Rathar
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December 19th, 2005, 07:35 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: New MP Game - Artifact Game - open!!
You want the old shahrivar.tga or whatever it's named (the graphics part), the .map file found on page 5 of this thread (shahrivar_artifacts.map), and the artifacts mod and CB 5.1 found at the beginning of the thread (whew!)
If the .tga and .map and .dm's are where they are supposed to be (.tga and .map in the Maps directory, .dm in Mods) I don't know what the problem is.
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December 19th, 2005, 09:11 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New MP Game - Artifact Game - open!!
Quote:
archaeolept said:
that version of the .map is based on the original, w/ all it's connectivity (and terrain) issues. Just strip out the preset sites from the revised - though there are two connectivity issues that are still w/ the revised - they're easy to clean up and I'll post them later.
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Arch, can you send me this revised .map file? I guess I dont have it.
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December 20th, 2005, 12:18 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
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Re: New MP Game - Artifact Game - open!!
Working now, thanks for the assistance!
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