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December 22nd, 2005, 04:28 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: spells, gems and fatigue
Gem use should be limited to your level, so you might need a level 8 mage to cast the spell in the first place (I'm not sure if 7+1 would work). It also means a level 8 mage should not be able to lower the fatigue cost by spending more gems, as he has already reached the limit of gems to be used (8 to cast the spell).
In any event, fatigue higher than 200 doesn't matter, so don't give your mage extra gems after that: 800 will go down to 200 on its own. You should only use extra gems if that will bring your fatigue low enough to cast another spell; *very* high level Astral mages will be needed to pull that one (or a Communion).
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December 22nd, 2005, 07:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: spells, gems and fatigue
Oops, I forgot that mage couldn't use more gems than their power in the path in one turn...
So I'd quess you would have to use an Astral booster, or battle booster. Any S3 mage can boost the S7 mage with Light of the Northern Star.
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December 27th, 2005, 03:15 AM
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Sergeant
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Join Date: Aug 2005
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Re: spells, gems and fatigue
Ummm... Not too sure about this, but it seems to me (according to my experiance and I think it may also say so in the manuel) but don't you take fairly substantial damage if your fatigue ever exciedes 200? If so on any mage that can you might want to go beyond the 8 astral pearls minimum. I don't know for sure, someone might want to correct me here...
__________________
Qui tacet consentit
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December 27th, 2005, 09:51 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: spells, gems and fatigue
Quote:
Frostmourne27 said:
Ummm... Not too sure about this, but it seems to me (according to my experiance and I think it may also say so in the manuel) but don't you take fairly substantial damage if your fatigue ever exciedes 200? If so on any mage that can you might want to go beyond the 8 astral pearls minimum. I don't know for sure, someone might want to correct me here...
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You do, but fatigue gained from spellcasting is capped at 200. The additional fatigue must be the result of sleep vines, lifedrain, Heat From Hell, cold auras, etc.
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