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Old December 22nd, 2005, 01:45 PM
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Default Re: Ground Combat

Hmm, interesting. I thought it was still first-in, first dead. However there may be two mechanics at work, the first being that units on the left being hit first, but the second being that any damage left over at the end of a barrage (round of ground combat) is applied to units which are weak enough to destroy.

My current theory/observation for weapon platforms is similar. I think that although which WP is considered for destruction first may be random, that the WP's with the lowest total structure get killed first, so there is only randomness when damage done by an attack could destroy more than one type of WP on the planet. I.e., I believe I am still seeing the lowest-structure WP's dying first, if there is a large enough difference in structure between the types, as I have seen for years.

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Old December 22nd, 2005, 02:10 PM
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Default Re: Ground Combat

Try this:
http://imagemodserver.mine.nu/other/...p/leakysim.zip
Set up with no shields or armor, and make the criticals your small platform, and your non-criticals your big platforms.

Simple rules;
- hitpoints lottery
- leftover damage is rerolled

But the gist of it is that the low hitpoint stuff will die pretty much every time it is randomly selected, but the high hitpoint stuff dosen't die until the leftover damage exceeds the high hitpoints. Every time a small one dies, it notches the leftover damage back down... so you have to get many hits in a row that all miss the small items before the leftover damage is enough to kill a big item.

With settings of:
- Crits = Big plats 10 x 1000hp
- Noncrits = Small plats 10x 100hp
- 200 shots x 50 normal damage

The small plats end up totally gone by the time the big plats are down to 2-4 remaining. With plenty of luck mixing up the results.
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