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  #1  
Old October 15th, 2001, 07:42 PM
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Default Re: Are battles always one sided?

Phoenix-D: I'm pretty sure that the Stealth and Scattering bonus, are not cumulative.
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  #2  
Old October 15th, 2001, 07:50 PM
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Default Re: Are battles always one sided?

Stealth and Scattering most definitely ARE cumulative

Also note that Quantum Torpedoes are exactly 62.5% as strong as PPBs from point blank range and 75% as strong from max range.

quote:
APB XII: 2.1 - 1.5, normal
CSM V: 0.8, seeker
MB: 1.75, normal
AMT V: 0.625, normal
QT V: 1.25, normal
PM V: 1.0 - 0.27, seeker
PDC V: 3.25, pointdefence, +70%
PPB V: 2.0 - 1.67, phased
RB IV: 2.5, normal
IB III: 0.9, normal, +10%
WMG III: 0.67, normal, +30%
TPC V: 0.375 - 0.188, Weapons only
ID V: 1.3, engines only
IPM V: 0.625, engines only, seeker
PN V: 15.0, planets only
NB V: 5.0, planet population only
GHB V: 1.21 - 0.33, normal
SD V: 7.5, shields only
DUC V: 1.33, normal
PC V: 1.33 - 1.0, normal, organic
HPB V: 1.67 - 1.0, normal, organic
ED III: 1.5 - 0.5, normal, organic
LR III: 2.0 - 0.5, normal, organic
SP V: 1.0, seeker, organic
AG V: 0.56, normal, organic
EAG V: 1.25, normal, organic
SC X: 1.17, skip armor, crystalline
HEM III: 0.917, normal, crystalline
TDB V: 1.0 (4.0), quad2shields, temporal
TS III: 0.33, skips all, temporal
TKP V: 1.75, normal, psychic
CW III: 6.0, warhead
MSD: 10.0, one shot, RuinsTech
MID: 5.0, one shot, RuinsTech
NSP: 0.4, skips all
CT V: 0.45, ships armor, seeker
SA V: 9.0, shields only, temporal
TC III: 1.2, normal, temporal, +10%
MSG III: 0.68, normal, psychic, +20%


Where the damage rating is: Damage/KT/Turn
Accurate as of SE4 v1.35
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  #3  
Old October 15th, 2001, 08:22 PM
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Default Re: Are battles always one sided?

quote:
Originally posted by Spoo:
Actually, my ships (not fleet -they were set to break formation) did have point blank strategy. And half of them were cruisers. And we had equal engines tech.

Geo,

You forget that quantum torpedoes do much more damge than PPB. It should only take about TWO hits to cripple one of his ships. The point is I only hit ONE of his ships more than ONCE (even w/ combat sensors 3).


Actually Askan, as SJ points out Qtorps don't do more damage that PBB. Actually they do the same damage at max range. The Qt does 100 damage every 2 turns, and the PBB does 50 damage every turn. And by moving to point blank you actually make it worse for yourself because at point blank the PBB does 60 per turn, so it actually does more damage than the Qtorp. Add to that the fact that the PBB takes up less space, and your enemy has bigger ships, and your numerical "advantage" is getting smaller all the time.

It's impossible to calculate exactly the ratio unless you want to post the ship designs. Or at least how many weapons did each ship have. Then we could calculate precisly the differance in force between fleets. But it's going to be less than 2 to 1. Probably more than 1 to 1. Somewhere between those two would be my guess, with you having the slight edge.

Also remember that each of his ships can do more damage than each of your ships on an individual basis. With 130 ships in a firefight, more of your ships are going to be out of range than his are in any particular turn, simply becasue you have more. So this means he can bring even more fire to bear on the ships that are in range than you can.

Altogether what you have is two fleets that are much more equally match than you thought, with his ships having a large advantage in experience. End result is the rout you ended up with. I still believe if the experience, sensors, so on had been equal, it would have been a close, bloody fight with high damage on both sides. You might have won, but you wouldn't have much left to celebrate with.

One other thing you didn't mention, or if you did I didn't see it, was this a warp point battle? If it was then that could account for some of the difference if your enemy had a lower player number than you. Someone mentioned this before in the thread, but I didn't see if you responded to that point. If so all of his ships would have fired before any of yours did. Probably could have knocked out half your fleet before you got a shot off.

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Old October 15th, 2001, 08:26 PM

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Default Re: Are battles always one sided?

Tweaking Ship/Fleet Strategy is very important.
In my 1st PBW game I lost several battles that looked even without inflicting significant losses to the enemy fleet. Upon viewing the battles I finally figured out what was happening. My ships were failing to kill off damaged ships. They would fire until the opponent was disabled and move on to the next target. The opponent had enough repair ships to fix his fleet each turn. This is the default setting for SE4 and what very often turns a battle into a one sided slaughter. If your opponent has more ships you will almost always lose without inflicting any losses, all else being equal.
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  #5  
Old October 15th, 2001, 09:59 PM
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Default Re: Are battles always one sided?

Thanks for the numbers S_J. So I guess PPB really are king (although wavemotion guns with their 30% bonus look nice too). BTW when is the 30% added? Does it guarantee a 31% to-hit, no matter what?

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #6  
Old October 15th, 2001, 10:10 PM
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Default Re: Are battles always one sided?

quote:
That's why I always play religious tech - that Talisman can be a HUGE factor in combat....
Assuming you can survive long enough to research it...
quote:
Once I've seen my ships (with order to fire at optimum range) moving away from the enemies right next to them FIRST and THEN fire on them (and missed)
I think that's because "optimum" range includes minimizing the potential damage the enemy can do, according to the manual.

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  #7  
Old October 15th, 2001, 10:19 PM
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Default Re: Are battles always one sided?

quote:
BTW when is the 30% added? Does it guarantee a 31% to-hit, no matter what?
Yes. Yes it does
I was playing a game once where I took max -ve on offense, didn't bother to research sensors, and kept "max range" strategies.

I had maxed out defensiveness, ECM, and was running up stealth tech, and using small ships (defense bonus), so nobody could hit me, and it worked out great.

Using Quantum Torpedoes (+15% to +25% accuracy in P&N, as tech improves):
I got a 16% to 26% to hit, and they were letting fly with 1% accuracy, even at point-blank, against my torpedo frigates
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