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October 15th, 2001, 08:26 PM
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Corporal
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Re: Are battles always one sided?
Tweaking Ship/Fleet Strategy is very important.
In my 1st PBW game I lost several battles that looked even without inflicting significant losses to the enemy fleet. Upon viewing the battles I finally figured out what was happening. My ships were failing to kill off damaged ships. They would fire until the opponent was disabled and move on to the next target. The opponent had enough repair ships to fix his fleet each turn. This is the default setting for SE4 and what very often turns a battle into a one sided slaughter. If your opponent has more ships you will almost always lose without inflicting any losses, all else being equal.
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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October 15th, 2001, 09:59 PM
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First Lieutenant
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Re: Are battles always one sided?
Thanks for the numbers S_J. So I guess PPB really are king (although wavemotion guns with their 30% bonus look nice too). BTW when is the 30% added? Does it guarantee a 31% to-hit, no matter what?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 15th, 2001, 10:10 PM
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General
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Join Date: Feb 2001
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Re: Are battles always one sided?
quote: That's why I always play religious tech - that Talisman can be a HUGE factor in combat....
Assuming you can survive long enough to research it... quote: Once I've seen my ships (with order to fire at optimum range) moving away from the enemies right next to them FIRST and THEN fire on them (and missed)
I think that's because "optimum" range includes minimizing the potential damage the enemy can do, according to the manual.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 15th, 2001, 10:19 PM
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Shrapnel Fanatic
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Re: Are battles always one sided?
quote: BTW when is the 30% added? Does it guarantee a 31% to-hit, no matter what?
Yes. Yes it does 
I was playing a game once where I took max -ve on offense, didn't bother to research sensors, and kept "max range" strategies.
I had maxed out defensiveness, ECM, and was running up stealth tech, and using small ships (defense bonus), so nobody could hit me, and it worked out great.
Using Quantum Torpedoes (+15% to +25% accuracy in P&N, as tech improves):
I got a 16% to 26% to hit, and they were letting fly with 1% accuracy, even at point-blank, against my torpedo frigates 
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October 15th, 2001, 10:40 PM
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Sergeant
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Re: Are battles always one sided?
It is annoying when battles are repeatedly blowouts, particularly when there are large fleets of ships with seeming equal firepower. The combat sequence bug that the lower number player always goes first is something that ought to be fixed. I guess if the damage results would be simultaneous would be the most fair. Even adjusting for weapon types, accuracy, training and the like and strategies, the vast battle imbalances seems very odd and unfair.
On the formations, I guess it would be nice if one fix could be made: A lead ship changing direction would cause the other ships to change relative positions in their fleet. How often does a fleet get demolished because the lead ship turns around, and the other ships get roasted as they change places.
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I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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October 15th, 2001, 10:43 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Are battles always one sided?
quote: Originally posted by suicide_junkie:
Quote:
BTW when is the 30% added? Does it guarantee a 31% to-hit, no matter what? Yes. Yes it does 
I was playing a game once where I took max -ve on offense, didn't bother to research sensors, and kept "max range" strategies.
I had maxed out defensiveness, ECM, and was running up stealth tech, and using small ships (defense bonus), so nobody could hit me, and it worked out great.
Using Quantum Torpedoes (+15% to +25% accuracy in P&N, as tech improves):
I got a 16% to 26% to hit, and they were letting fly with 1% accuracy, even at point-blank, against my torpedo frigates
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Of course that strategy can backfire on you. I tried something similer in a game once. I had Frigate's and a few destroyers with tailsman's. I figured I could stay at max range and with my defensive bonuses he wouldn't land many hits before my tailsman powered weapons had chewed him up.
What I didn't know was this was a fleet that had just returned from a succesful mission against a race that used a lot of missles. His fleet and ships were legendary which negated my defensive bonuses. So my disadvantage in ship size and tech shined through glaringly.
Geoschmo
[This message has been edited by geoschmo (edited 15 October 2001).]
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October 15th, 2001, 10:48 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: Are battles always one sided?
quote: Originally posted by Lynx:
It is annoying when battles are repeatedly blowouts, particularly when there are large fleets of ships with seeming equal firepower. The combat sequence bug that the lower number player always goes first is something that ought to be fixed. I guess if the damage results would be simultaneous would be the most fair. Even adjusting for weapon types, accuracy, training and the like and strategies, the vast battle imbalances seems very odd and unfair.
True this is a problem, although it really only affects warp point battles
quote: On the formations, I guess it would be nice if one fix could be made: A lead ship changing direction would cause the other ships to change relative positions in their fleet. How often does a fleet get demolished because the lead ship turns around, and the other ships get roasted as they change places.
I agree with you on this one. I hate this. I have started setting all ships to break formation. Every ship for itself seems to work better in large ship battles than trying to keep them in formation.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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