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October 17th, 2001, 06:51 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Are battles always one sided?
I'm for the scrapping the fleet experience as well. It creates too much inbalance between players in a game. A player with a legendary fleet of legendary ships has far too much power against an equivalent fleet of less experienced ships. If just the ship experience was used, it would still benefit experienced ships but in a more balanced fashion. It would also eliminate a majority of one-sided battles.
Can ship and fleet experience be modded or is it hardcoded? ie. Can I change the maximum levels of fleet and ship experience? I don't recall ever seeing any settings for this...
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"Reality is a nice place to visit, but I wouldn't want to live there."
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October 17th, 2001, 06:57 AM
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Lieutenant General
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Re: Are battles always one sided?
i dont know if the 50% limit is coded in the settings file or something, but you can change the 20% limit that is attached to training facilities.
I think that experience should be kept as a contributing factor to a decisive victory. without it, the game would turn into the same trash you see on RTS games like dune2, warcraft, starcraft, C&C, AoE, and all the other lame clones. build a base, mass troops, charge. rinse, repeat.
taking the time to train a fleet, or keeping track of one as it progresses thru battles adds a valueable element to the game that sets it apart from the standard rabble.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 17th, 2001, 07:37 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Are battles always one sided?
If the training facilities were modded to take it up closer to the 50% mark it could be alright.
That way you still get the enjoyment of spending years training your destroyers.
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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October 18th, 2001, 11:35 PM
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Private
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Join Date: Apr 2001
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Re: Are battles always one sided?
Spoo,
The way I've always looked at fleet experience is that its the experience of the Admirals commanding the fleet. Swapping ships around doesn't change the expereince of the command team. Now if you could tie fleet experience to the fleet leader you could have some serious consequenses if it gets blown away.
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October 19th, 2001, 07:54 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Are battles always one sided?
quote: Now if you could tie fleet experience to the fleet leader you could have some serious consequenses if it gets blown away.
Now there's an idea. Too bad that probably won't be showing up anytime soon. Oh well, we can dream.
What I think would be a neat idea is dynamic to-hit bonus for all weapons. Let me explain. Suppose no empires in a given game are using Meson BLasters. If you reseasrch them, then they get say a +20% to-hit bonus. But if another race researches them, then the bonus drops to 15% and so on. It makes sense that a weapon that has never been encountered is harder to dodge, plus it adds variety to the weapon mix in the game. If every empire has the weapon then give it a negative "bonus". Just a neat idea, but with hardcode changes that would be required I don't expect to see it anytime soon. But does anyone think it has merit?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 19th, 2001, 08:22 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Are battles always one sided?
spoo i woulod think just the opposite. If many races are using it then the technology would be more perfected and thus the to hit should be higher. The more races that use it, the more potent the weapon must be, I guess from a perspactive of encouraging a wider spread of weapons though, then it would be a good idea  .
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October 19th, 2001, 10:26 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Are battles always one sided?
I am with Spoo on this one. If you have a weapon that is unknown to another race it should get a bonus or a partial shield/armor piercing ability. Good idea (for SE5, I suppose).
Rollo
edit: possible problem: racial tech weapons
[This message has been edited by Rollo (edited 19 October 2001).]
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