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  #1  
Old December 30th, 2005, 08:30 PM

Valandil Valandil is offline
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Default Re: Ermor?

Solar brilliance too. Fairly high level, but destroys armies. My quickend priest-5 prophet with the forbidden light currently has about 6000 kills. Big spells like flame stome are good, as is fire storm. Not niefel flames.
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Old December 30th, 2005, 11:21 PM

The Panther The Panther is offline
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Default Re: Ermor?

This whole discussion overlooks a few big problems with Ermor:

1. Ermor can pile out troops in the early game and can easily overrun most any nation by turn 20. You simply can't have enough priests nor high enough research early on to counter this. Ermor can easily rush better than any other nation.
2. Fighting Ermor nearly ALWAYS requires multiple nations to join in. This seems to me to be an obvious flaw in the game design if one specific nation normally can't be beat in a 1-on-1.
3. If you want to have at least a fighting chance to beat Ermor in a 1-on-1 in the first 20 turns, you MUST have a good anti-undead nation such as Pythium or Marignon. But who wants to only play those races just because Ermor is present?
4. If you start near Ermor, you have basically no chance to win the game. Even if you put together a coalition right off the bat and kill Ermor early, you will take too many troop losses doing so, plus you will have provinces with no population and no resources. So you will easily lose to the guy on the other side from you who has a normal nation with normal troops and lots of mages.
5. Soul Gate troops simply CANNOT be banished by level 2 priests. Their MR is too high. Even Level 4 priests have trouble banishing Soul Gate troops. Low priestly nations like Man and Ulm have almost no chance against SG Ermor.
6. Don't forget supply. If you cannot get a nature mage, plus nature gems, plus CONSTRUCTION 4 (!) you can't invade Ermor. Your starving, 5 morale, diseased troops will never win any battle in enemy territory.

Your best bet when an Ermor death theme is in the game? Start as far away as possible so you have time for the necessary research and artifacts needed to kill the undead!
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Old December 31st, 2005, 12:29 AM
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Cainehill Cainehill is offline
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Default Re: Ermor?

Quote:
The Panther said:
6. Don't forget supply. If you cannot get a nature mage, plus nature gems, plus CONSTRUCTION 4 (!) you can't invade Ermor. Your starving, 5 morale, diseased troops will never win any battle in enemy territory.

Er - you mean unless you don't have earth mages (mechanical men, etc) death mages (make enough undead to let your mages destroy his), water/earth (claymen), or a variety of other non-eating troops. Of course - national troops are pretty much out.
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Old December 31st, 2005, 02:18 AM

The Panther The Panther is offline
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Default Re: Ermor?

Quote:
Cainehill said:
Er - you mean unless you don't have earth mages (mechanical men, etc) death mages (make enough undead to let your mages destroy his), water/earth (claymen), or a variety of other non-eating troops. Of course - national troops are pretty much out.
Sorry, I meant early game, like the first 10-30 moves or so. There are plenty of counters by move 50 or later, if you last that long. By move 80, pretty much any nation can beat Ermor.

But early on, you only have national troops available for the most part. And those don't work at all without supply.

Overall, death mages work the best, but you need research to make them useful. Ermor needs no research to fight an early war, which is a big problem fighting against them.

My son did show me in a game once that mass devils will utterly destroy just about any size undead army (easily a 30-1 ratio or so). Thirty devils led by a Demonbred killed a 250 undead army with barely a scratch. He might have lost one devil.
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Old December 31st, 2005, 01:37 PM
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Default Re: Ermor?

Quote:
The Panther said:
Quote:
Cainehill said:
Er - you mean unless you don't have earth mages (mechanical men, etc) death mages (make enough undead to let your mages destroy his), water/earth (claymen), or a variety of other non-eating troops. Of course - national troops are pretty much out.
Sorry, I meant early game, like the first 10-30 moves or so. There are plenty of counters by move 50 or later, if you last that long. By move 80, pretty much any nation can beat Ermor.

But early on, you only have national troops available for the most part. And those don't work at all without supply.

Overall, death mages work the best, but you need research to make them useful. Ermor needs no research to fight an early war, which is a big problem fighting against them.

My son did show me in a game once that mass devils will utterly destroy just about any size undead army (easily a 30-1 ratio or so). Thirty devils led by a Demonbred killed a 250 undead army with barely a scratch. He might have lost one devil.
most undead take extra damage from fire, and devils are faster and stronger than your average longdead, spectre, or vestal.
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Old December 31st, 2005, 02:12 PM
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Default Re: Ermor?

I don't think undead actually take more damage from fire. Mummies do, but the ones that come in huge numbers (longdead, spectral whatever) don't.

However, there are lots of Fire (and Astral) spells that deal extra damage against undead, e.g. Holy Pyre. Incidentally, Holy Pyre doesn't harm Devils...

Devils rule over undead because they have so good stats that, even with superior numbers -> more hits against the devils, the undead can hardly even harm them. I imagine Fiends of Darkness would work just as well, or at least come very close.
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Old December 31st, 2005, 03:14 PM
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Default Re: Ermor?

All in all Panther is right i think.

For most nations starting neighboring ermor is evil and they can only pray that ermor attacks another neighbor first or try to solve the issue diplomatically.
Some Nations might have a good chance earlygame though:

Ctis - Skelspam, eagle Eyes, dust to dust, sauros need no supply at all + even provide supply for some troops
Ryleh + Atlantis - Underwater advantages, vs. AE ermor Mind Burn, Soul slay etc.
Marignon - Holy Pyre starting spell
Pythium
Caelum in Vanilla
Pan CW - Perfect Ally for Ermor

In a 1on1 on CoT or a similiar map ermor would most likely win even vs. those nations though apart from caelum maybe.
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Old December 31st, 2005, 05:34 PM

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Default Re: Ermor?

Quote:
Boron said:

In a 1on1 on CoT or a similiar map ermor would most likely win even vs. those nations though apart from caelum maybe.
I would amend that to SG only, AE is quite a bit easier to deal with.
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Old December 31st, 2005, 11:23 PM

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Default Re: Ermor?

i dont think bone grinding kills all undead but it does low AN damage and alot of undead have like 1 or 2 health so...
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Old January 1st, 2006, 12:09 AM

Frostmourne27 Frostmourne27 is offline
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Default Re: Ermor?

High lvl priests (lvl 4+) with rune smashers and/or spell focci wrok very well against hordes. In on Marignon game vs A.I. ermor (they beat me- i made their pretender for them) i had a high inquisitor prophet with the sword of justice, spell focus and boots of quickness. Against chaff, priests like that can do extremely well. Also note that for Caelum and Marignon, the first PD commander is a priest (lvl 3 for Caelum) and that for Jotunheim, Man, Marignon, Vanheim and Mictlan, the second PD commander is a priest.
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