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  #1  
Old October 16th, 2001, 06:33 PM

Rhinestone Cowboy Rhinestone Cowboy is offline
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Default Re: Discussion on 4X games.

Out of all the games mentioned I'm surprised not to see "Star Trek Federation" (Well maybe not that surprised!)

Definitly a MOOII Clone but I believe it was the first space game to include the notion of neutral races. It also had an interesting combat engine. With all the talk of SEIV combat dificiencies, this one may be worth looking at for ideas. Basically you gave your ships a strategy to implement before each combat turn. The AI then modeled the combat in 3D and you watched it unfold.

Unfortunately the AI was not the best and repeatability suffered because of it.

Although I did have fun being the Ferengi and basically buying my way to the top!

If you like MooII and Star Trek it's worth at least a look see....

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  #2  
Old October 16th, 2001, 06:49 PM
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mac5732 mac5732 is offline
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Default Re: Discussion on 4X games.

I've played Moo & Moo2, but for some reason I enjoyed Moo better then Moo2, oh well, Civ and Civ2, Pax Imperia which I did like, However now with SE4, haven't played it since, The old SSI Imperium Galactica, the first one, was excellent in its time, Reach for the Stars, have the new remake but havn't played it yet, Europa Universalis I do like this one, waiting for II to come out, is interesting, has bugs & needs work but like the format, Birth of a Federation good idea just needs work, gets boring after awhile. Really enjoyed Star General by SSI only problem was buggy and I could never get the patch to load.. still, good beer and pretzel game if you can get it to keep from freezing up all the time. SE4 has become my favorite space game, Shogun favorite tactical game, with the tech of today look foreward to better & challenging games and am looking foreward to upgrades of SE4 and to SE5.

just some ideas mac

[This message has been edited by mac5732 (edited 16 October 2001).]
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  #3  
Old October 16th, 2001, 06:49 PM

Repo Man Repo Man is offline
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Default Re: Discussion on 4X games.

The Best 4X games, IMHO

Reach for the Stars, orignal Version. Huge black hole for time and a decent eco system given the age of the game.

MOO, the original Version. (of course). Had all the elements, but its strongest points were ship design, tactical combat and tech.

MOO II tactical combat and ship design was great, but the eco was rather silly. See the little people commenents below.

Stars!. I found this gem while waiting for MOO II to come out. Its not for everyone, and has its warts, but there is simply so much to do, and once you understand how the whole system works, its tons of fun. For me, it qualifies for the biggest black hole for time award. When fans start using logrithims and calculus to deterime play strategies, that is proof beyond all doubt that people are hooked.

SEIV. Strongest points are the ship design and tech tree. THe eco system is a little blah. Its still worth every penny in my book.
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  #4  
Old October 17th, 2001, 01:18 AM

Shyrka Shyrka is offline
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Default Re: Discussion on 4X games.

quote:
Originally posted by Baron Munchausen:
More detail in certain aspects of the game would help it a lot, though. "Conditions" on planets are too generic. There should be seperate weather/temperature, gravity, and radiation factors, like in MOO or Stars!
[This message has been edited by Baron Munchausen (edited 15 October 2001).]



Yes, the conditions of a planet are determined by type of surface, gravity, temperature, atmosphere (The gases) and weather (Atmospheric pressures). Weather and atmosphere can be displayed as an unique factor, so i think that te minimun factors to evaluate a planet would be type, gravity, temperature and atmosphere (Gases + weather). I think it is possible to be a race that don't need to breathe (A crystalline race as the Crysolnite would be an example.They are inorganic.) but was born in a gas giant.


There was a game called Ascendancy. The most remarkable thing was the races, with very elaborated concepts, and the shipsets. There was also very logic and advanced technologies. A good game 4X game, i think.

What do you think?

By the way, i'm spanish and i have a question:what does IMHO mean?

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Old October 17th, 2001, 07:56 AM

Aub Aub is offline
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Default Re: Discussion on 4X games.

quote:
Originally posted by Shyrka:

There was a game called Ascendancy. The most remarkable thing was the races, with very elaborated concepts, and the shipsets. There was also very logic and advanced technologies. A good game 4X game, i think.

What do you think?



Ascendancy. I spent one night, form 9pm to 8 am, playing Ascendancy non-stop. My wife was quite mad

The game had its charm, there really was something about it But, one night was enough to figure out that the AI sucked and the game had major bugs that were never fixed.

That game had great potential. But the attitude of the developers was just opposite to MM's. It's a real pity.

Still, that game had lots of fresh ideas and I don't resent buying it. You may laugh, but one of the things I enjoy is comparing ideas of different 4x games and the ways they are executed.

I even buy games sometimes just to "analyze" them and to figure out what they invented and how they applied the old ideas to their game. One remarkable game in that respect was SF: Birth Of the Federation. Lots of great ideas, but the implrmrntation sucked. Oh well.

Aub
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Old October 17th, 2001, 10:01 AM

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Default Re: Discussion on 4X games.

FYI (For Your Information) :
IMHO means " In My Humble/Honest Opinion".
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  #7  
Old October 17th, 2001, 10:40 AM
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Default Re: Discussion on 4X games.

Birth Of The Federation was a good game that I still enjoy playing. Rebellion I liked a lot, and will always consider to be one of my favorate games. Past that, only SEIV, MOO2, and Stars are all that I can recall playing.

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