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Old December 31st, 2005, 10:32 PM
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Endoperez Endoperez is offline
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Default Re: List of known issues

Alneyan listed this as an issue, which could be a bug or just an undocumented feature.
Quote:
- It appears that Magic Duel uses *base* astral level: spells and items do not seem to affect the spell at all, or they might be limited in power: an Astral 8 mage (with +1 coming from a spell) lived through more than 500 Magic Duels, while an Astral 8 mage, with +2 coming from spells, was killed after the 10th Magic Duel or so. An Astral 3 mage, fully loaded with items (reaching Astral 8), was killed after the third Magic Duel. Thanks to JK for the information.
Johan K. gave this answer:
Quote:
* The thing with magic duel is that it uses your raw magic level. Items and enchantments have no effect. So the spell is probably working fine.
I remembered every booster wasn't included, but when I found the source, I was quite shocked.
I really think the spell description should be changed to reflect this.
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Old January 4th, 2006, 07:28 AM
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Default Re: List of known issues

There are still trouble with retreats from assassinations:

Since the last patch or so, commanders which are set to "retreat" are supposed to ignore this order in case of a fight that origins in an assassination attempt, right?

However, they still retreat from assassination by "indy assassines", which can occure as random event.

It's highly annoying to loose a HoF commander that way, especially if it's heroic Jotun who would have squashed a knife-wielding human assassine flat...

Or is it the game engines way to punish players who use commanders to "feign attacks" to get clear picture of enemy forces ?
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