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Old January 1st, 2006, 02:57 AM

Valandil Valandil is offline
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Default Re: Ermor?

does earthquake destroy ethereal undead. If so, it might me devastating to SG. Ermor is VERY strong early game, but can be countered effectively later on. Perhaps the best bet is simply to not attack, and try to stop ermorian armies (Lvl2 priests, devils, etc.) while forcing back the deadly dominion. Though this is not very easy, it might be the best option, since turn 50+ there are several counters to all but the most powerfl undead. I actually find BE ermor to be much more powerfull than the other themes. Not only do you have access to cheap undead fodder, but powerful S/D mages and tolerable (sort of) national troops. The dominions is less deadly, but many of the really good undead killers are unaffected. I am NOT an ermor player. Do NOT believe me. Thanks.
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Old January 1st, 2006, 06:17 AM

shovah shovah is offline
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Default Re: Ermor?

i dont think earthquake hurts etheral (just get a mega AoE like shimmering fields or early on falling fires/magma eruption) and ae/sg are far stronger than broken empire, my personal favourite is sg but some people swear by ashen empire, i still like my paladin loadout because with that herald lance he can take out more pwoerful undead aswell
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Old January 1st, 2006, 08:01 AM
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Default Re: Ermor?

Broken Empire has some interesting strategies, starts with Body Ethereal, they can combine living and undead armies very well, they Reanimate Longdead Legionaires... I'd really like to play them. Unfortunately, they have very weak mages. I'm not sure how or if they are changed for DomIII, but I'm expecting some minor improvements. I'd really like to see them have different sacred units, the current ones are inferior to Body Etherealized Principes.

I think BE Ermor is similar to Ulm in Dom:PPP - while it hasn't changed much, Ulm now has other options through themes, and has gotten several specialized troops that have opened different tactics. But even with Sappers and Siege Engineers, Ulm is weaker in the endgame. Ulm can shine, through very spesific route (Forge of the Ancients, lots of Constructs pumped out by the high-Earth pretender), and I'd like to try Broken Empire with pretender that could really benefit from Enchantment. I'm hoping something along the lines of W5E6 Daughter of the River in Dom3 - the priests will become sacred ( from this post ) and thus they would benefit from reinvigoration, and this would allow early Raise Skeletons, bonus for Claymen, and later bonus for Enlivened Statues.
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