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December 21st, 2005, 07:25 AM
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Re: Mod for the game, but not just an image mod
Zeichnete-- Planets can launch one thousand fighters per combat turn, hard-coded. You really don't need a fighter launch facility unless you want people to build and deploy fighters by the tens of thousands.
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December 22nd, 2005, 01:07 AM
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Re: Mod for the game, but not just an image mod
well i am still testing things, but when i played i could not launch any fighters from a planet in combat. I thought the thousand fighter launch was only during each game turn.
there is still a lot to be done. I still have many facility ideas, component ideas, empire ideas, and technology ideas.
I have decided to make some senarios that will tell the story i have created. I am writing a book about a group of people called the Anui Rebels. I plan to make them a playable race and huge senerios that will allow players to play their story in this mod. Now i wanted to make this a challenege for players, and it will be. I am still working on it, and it will take a while but i like how it is coming.
Now i will be away for a week for a Christmas vacation. I wish you all a merry Christmas and thank you for your impute and also the intro screen for the mod is included on this post as an attachment.
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December 22nd, 2005, 01:30 AM
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Re: Mod for the game, but not just an image mod
Have a good Christmass.
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December 22nd, 2005, 08:40 AM
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Re: Mod for the game, but not just an image mod
.....If you want help with the ship(s), whether or not in the opening screen, drop me a line.
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December 31st, 2005, 10:49 PM
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Re: Mod for the game, but not just an image mod
ok I am back, and have done some work, but it is comming along slowly. What I am doing to get the ship and unit designs for the new races I have made up is making it with the map editor from/for unreal tournament. That takes a while but so far I have all the designs for the Rebel weapons platforms. I have included a picture of the Anui Rebel Large weapons platform as an attachment to this post.
As far as help goes I would love it. Many people can make a mod a lot faster then just me. The Anui Rebels and their enemies, the Starknight empire, and their friends, the Fredasians and Jenovans, are based on a book I am currently writing and since it is my ideas I have to come up with my own designs. So far I have drew a design for two Rebel ships, and have made one of them in the unreal editor, which is the on on the intro screen. I will personally do all the designs for the Rebels themselves, but if anyone is interested in doing designs for the Jenovans, Fredasians, or Starknights, let me know. I do have a troop design drawn up for the Starknights, but other then that I have no other designs drawn. If you are good and interested I will fill you in on what the diferent cultures are like and their colors and let a good designer take it from there.
I dont know if i have already mentioned it but after I get the races made up, I will resume work on the new facilities, technologies, and components(Which I would like help with). Then after that I plan to make a massive senerio for people to play based on the galaxy in which the Rebels live.
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January 1st, 2006, 09:04 AM
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Re: Mod for the game, but not just an image mod
I've managed to manufacture a Starknight Corvette, with three views from different angles and two shots (haha) of it firing its main weapons and belly turret, but I can't upload it just now. My home Internet connection is far too spotty, so it won't upload. I can put it up here in a few days, I hope.
One more thing - 1.60 Gold is outdated. You can pick up the 1.94 Deluxe patch on Malfador.com, it fixes quite a lot of bugs and adds a great many modding options (such as Vehicle List Type Overrides for components, so you can place something on Bases and Fighters only, for instance). I recomment downloading it before continuing with your mod.
Oh, and what happened to the Conoleasions, Arachnids and Shardians from your first post? Threw them out?
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January 2nd, 2006, 03:59 AM
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Shrapnel Fanatic
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Re: Mod for the game, but not just an image mod
I may be biased here by being a dedicated modder...
But isn't getting the mod done more important than the shipsets?
I mean, you can just grab a collection to stand in for your races from the hundreds to thousands of shipsets already made. People playing the mod on PBW are mostly going to be using their personal favorite shipset anyways.
On the other hand, there probably isn't a mod out there that even approximates the physics of your desired game universe well enough to stand in for it.
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January 2nd, 2006, 07:14 AM
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Re: Mod for the game, but not just an image mod
OK, here we go again - Starknight Corvette, 3 views, 2 shots of it firing.
SJ, you're completely right, but - if you're making a mod with a hull name never seen before, wouldn't you agree at least one unique shipset would be handy? If Z's making a mod with unique hull names, that is.(Unique hull names, as in Rebel_Portrait_WeapPlatformLongRange, or Rebel_Portrait_CruiserAEGIS, to name a few alternatives. Hmm, long-range WPs and specialized AEGIS Cruisers, now there's an idea.....)
There should be racial facility pics. Something for the SEV Wishlist, perhaps.
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January 2nd, 2006, 04:15 PM
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Re: Mod for the game, but not just an image mod
Totally unique hull names are generally not that good of an idea. It is better to use already existing names wherever possible (such as Neostandard) so that you can take advantage of existing ship sets.
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January 2nd, 2006, 04:18 PM
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Re: Mod for the game, but not just an image mod
There is an "alternate picture" line in the hull definition and the neostandard name list to deal with that.
Adding a generic shipset for your really non-standard hulls would be useful, I'd say.
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