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October 16th, 2001, 01:58 AM
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Private
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Join Date: Oct 2001
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Re: Toning down the resources requirements.
Thanks for the ideas, guys! I was on the wrong track I guess, looking for a 'maintenance cost' for various things, and it's actually 25% of the completed ship's total cost (which is rude, we never went above 10% in our old pen and paper galactic strategy games)
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October 16th, 2001, 02:41 AM
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Shrapnel Fanatic
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Re: Toning down the resources requirements.
I reccommend using the bases' maintenance reduction ability.
Copy that to the ships, and set it to whatever you feel like.
-60% to maintenance will give you your "10% of build cost"
This way, you don't have to reduce the build cost, or affect the racial characteristics limits (reducing the starting %cost will affect racial traits such as "maintenance reduction")
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October 16th, 2001, 02:50 AM
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Corporal
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Re: Toning down the resources requirements.
While we are on the subject of maintenance, is there any way to give mothballed ships a small maintenance cost?
Without it, it seems like its a very easy way to store minerals; just build em, mothball and scrap at a later date.
Repo Man
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October 16th, 2001, 03:08 AM
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Shrapnel Fanatic
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Re: Toning down the resources requirements.
Mothballed ships are hardcoded for no maintenance.
Sure, you store minerals, but at a hefty price: scrapping is not typically efficient, and even with the scrapper facilities, you're losing a big chuck of the investment.
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October 16th, 2001, 03:45 AM
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Major General
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Re: Toning down the resources requirements.
Or choose 'Engineer' culture (the only culture with a maintenance bonus, IIRC) and for a further bonus, spend race points on maintenance.
Of course, you can't make a mainentance-free monster race anymore... but you can still lower it.
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-- The thing that goes bump in the night
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October 16th, 2001, 03:59 AM
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Shrapnel Fanatic
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Re: Toning down the resources requirements.
quote: Of course, you can't make a mainentance-free monster race anymore... but you can still lower it.
You can, but only by adding a racial trait, with new hulls or components.
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October 16th, 2001, 04:37 AM
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Sergeant
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Re: Toning down the resources requirements.
Actually the Merchant trait (the best I think) has a 5% maintenance reduction, making them very strong...I always buy up maintenance to 110%, but every 1% after that costs 200 racial points, so the merchant trait becomes real valuable!
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