.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old January 6th, 2006, 10:55 AM

Steerpike Steerpike is offline
Corporal
 
Join Date: Jan 2004
Location: Melbourne, Australia
Posts: 156
Thanks: 0
Thanked 0 Times in 0 Posts
Steerpike is on a distinguished road
Default Re: Alliance Vs The Dead

Do you think it would be too much to have the starting provinces all have castles? Is that too much or possible even?

I havnt changed any maps before.
__________________
"A Heretic is someone whos views are chosen by human perception, contrary to holy scripture, publicly avowed and obstinately defended."
Gratians Decretum.
Reply With Quote
  #2  
Old January 6th, 2006, 11:40 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Alliance Vs The Dead

yes, you can give ermor starting castles, and starting troops, and starting mages

Personally, given how bone-stupid the AI is, I recommend giving Ermor enough to be seriously scary - because if ermor doesn't manage to hit the players hard right away, it will have absolutely no chance
Reply With Quote
  #3  
Old January 6th, 2006, 12:21 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Alliance Vs The Dead

Each Ermor-controlled province should have a temple. If the provinces are not connected, the dominion will spread further and faster, and Ermor has multiple force-gathering points.
One thing I'm not sure about is if the Ermor AI will do suicidal attacks, and leave a fort without mage (and thus without further "recruitment".

Dom:PPP had a scenario in which Ermor was the Big Bad Guy. Ermor had multiple starting point in a big map, each province had special leaders, magic site(s), fort, etc. I can post Steerpike the details if you want to. The map would better be big, though, as most of the Death artifacts that mention their wielder's name come from that spesific scenario...
Reply With Quote
  #4  
Old January 6th, 2006, 02:36 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Alliance Vs The Dead

Hello Steerpike .
QM and me discussed a similiar idea yesterday in IRC.

If the big bad guy shall be ai controlled i would suggest that it shall be someone else and not Ermor AI. Reason: Fighting vs. the Ermor AI is quickly boring. Even fighting an Ermor Death Theme played by a human player can be boring.
The AI will mainly just attack with hordes of undead and do nothing else apart maybe casting Burden of Time.

I would suggest another idea:
We could try some kind of "Barbarian Invasion" scenario.

Map: Zen's Europe

Alliance 1: Roman Empire
Pythium - Eastern Roman Empire
Ermor BE - Western Roman Empire
Alliance 2: The Barbarian Hordes
Number of Members is open, at least 3-4 Players, could theoretically also be 6 or maybe even more.

Vague Concept, imageshack unfortunately only supports imagesizes up to 1024 kb so i had to make it a low quality jpg.

Western and Eastern Rome would be allied and would have to defend vs. the Barbarian Invasion. The Barbarians may be also allied but this is up for Discussion.
Most Barbarian Nations would only start with 2-3 Provinces but they would have a large army.
If the Barbarians would also be allied we could make it a special victory condition game:
Barbarian Win:
If Rome and Byzantine and Carthago and Alexandria are occupied by the Barbarian Alliance
Roman Win:
If Rome and Byzantine hold the 4 previously mentioned provinces + killed 2/3 of the barbarian tribes.
Reply With Quote
  #5  
Old January 6th, 2006, 04:12 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Alliance Vs The Dead

Quote:
Boron said:
Vague Concept, imageshack unfortunately only supports imagesizes up to 1024 kb so i had to make it a low quality jpg.

Pity, that. The size did make it somewhat hard to read.





Reply With Quote
  #6  
Old January 6th, 2006, 04:36 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Alliance Vs The Dead

Quote:
Endoperez said:
Quote:
Boron said:
Vague Concept, imageshack unfortunately only supports imagesizes up to 1024 kb so i had to make it a low quality jpg.

Pity, that. The size did make it somewhat hard to read.

Sheesh, nasty! Have to pan the browser three screens to the right to find the "Quote" links, etc.

Boron, please consider _shrinking_ the JPG next time, as opposed to just doing it low quality.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #7  
Old January 6th, 2006, 05:04 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Alliance Vs The Dead

Looks like a neat idea, but I wonder if the Romans get all of their territories from the start? That would truly be an epic task for the barbarians, if they had to fight their way through indies and the Romans just had to build defenses.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.