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January 8th, 2006, 04:25 PM
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Private
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Join Date: Dec 2005
Location: Finland, EU
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Re: XP Sound Problems - Try this out
Used Goldwave to convert the .MP3s to .WAV and the game no longer crashes, but there's a delay everytime the game plays a sound. Particularly annoying with artillery barrages as it takes an eternity for them to complete!
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January 9th, 2006, 12:38 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: XP Sound Problems - Try this out
Which version of the game? - have you applied the patches to the latest version?.
Fast artillery on or off?.
Cheers
Andy
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January 9th, 2006, 06:33 PM
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Re: XP Sound Problems - Try this out
Ehh... never mind! Messing with the animation delay values helped 
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February 3rd, 2006, 11:32 PM
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Corporal
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Re: XP Sound Problems - Try this out
OK ...now let me really throw in a monkey wrench. I have mbt installed on my WinXP drive, no worries, works fine. But WinXP is not my preferred OS. I dual boot Linux. Now I have WinSPMBT running on Linux with the help of Cedega...but the sound doesn't want to work. I've tried everything I can think of, different formats, sample rates, bit depths, tweeked Cedega config files. The whole shooting match. Any Linux heads out there running WinSPMBT on Linux ?? Any ideas ??
The more games I get running on Linux is one less reason to keep Windows anywhere near my machine.
Regards,
RedMike...out
__________________
ASUS M3A78 Pro Mobo - AMD 780G+SB700
AMD Phenom X4 9950 Black Edition Quad Core
2 GB Kingston DDR2 1066 RAM
Integrated ATI HD Radeon 3200 GPU
Realtek ALC1200 8-channel High Definition Audio
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February 4th, 2006, 09:50 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: XP Sound Problems - Try this out
does your UNIX emulator emulate DirectShow?
(do you get the splash screen intro?)
DirectShow is used for videeo (the splash screen) and also for sound efects.
If there is no DirectShow support, or there are no UNIX drivers for the sound - you will not get any.
Are you running the game in DirectX mode or in Windows GDI mode (the GDI mode was intended for other O/S which may not support DirectX).
Cheers
Andy
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February 4th, 2006, 04:12 PM
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Corporal
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Join Date: Aug 2004
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Re: XP Sound Problems - Try this out
I'm not sure if Cedega supports DirectShow or not. Have to look into that. But no splash screen intro so maybe not.
I can get sound by converting mp3s to wav but I have to reduce bit depth to 16 bit. However, it's not really useable sound. Intermittent at best, choppy, and haphazzard. In short...sucks.
To get the game running I had to go Fullscreen 800x600 mode. That did the trick. Runs smooth with no lag.
I haven't tried GDI mode. I'll give that a whirl. With exception of sound the game seems to be running perfectly. That is really cool!!
SPWaW runs perfectly as does HttR. That's about it in the wargame department. And WinSPMBT is by far the best SP going...imho. I'd be happier than a pig in poop if I could get it working 100% on my Linux drive.
I'll report back...thanks!
RedMike...out
__________________
ASUS M3A78 Pro Mobo - AMD 780G+SB700
AMD Phenom X4 9950 Black Edition Quad Core
2 GB Kingston DDR2 1066 RAM
Integrated ATI HD Radeon 3200 GPU
Realtek ALC1200 8-channel High Definition Audio
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February 4th, 2006, 04:18 PM
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Corporal
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Join Date: Aug 2004
Posts: 164
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Re: XP Sound Problems - Try this out
I just tried GDI mode and no progress but I think I need to go back and convert the mp3's to wav at 16 bit as I indicated before. I have a 24 bit batch I was exoerimenting with in the Sounds folder now. I did change snd.ini file too for the record.
Oddly enough the background sounds play perfectly, the weapons are the difficult buggers.
Report more as I go...
RedMike...out
__________________
ASUS M3A78 Pro Mobo - AMD 780G+SB700
AMD Phenom X4 9950 Black Edition Quad Core
2 GB Kingston DDR2 1066 RAM
Integrated ATI HD Radeon 3200 GPU
Realtek ALC1200 8-channel High Definition Audio
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