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  #1  
Old January 9th, 2006, 12:38 PM
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Mobhack Mobhack is offline
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Default Re: XP Sound Problems - Try this out

Which version of the game? - have you applied the patches to the latest version?.

Fast artillery on or off?.

Cheers
Andy
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Old January 9th, 2006, 06:33 PM

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Default Re: XP Sound Problems - Try this out

Ehh... never mind! Messing with the animation delay values helped
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Old February 3rd, 2006, 11:32 PM

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Default Re: XP Sound Problems - Try this out

OK ...now let me really throw in a monkey wrench. I have mbt installed on my WinXP drive, no worries, works fine. But WinXP is not my preferred OS. I dual boot Linux. Now I have WinSPMBT running on Linux with the help of Cedega...but the sound doesn't want to work. I've tried everything I can think of, different formats, sample rates, bit depths, tweeked Cedega config files. The whole shooting match. Any Linux heads out there running WinSPMBT on Linux ?? Any ideas ??

The more games I get running on Linux is one less reason to keep Windows anywhere near my machine.

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RedMike...out
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Old February 4th, 2006, 09:50 AM
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Default Re: XP Sound Problems - Try this out

does your UNIX emulator emulate DirectShow?

(do you get the splash screen intro?)

DirectShow is used for videeo (the splash screen) and also for sound efects.

If there is no DirectShow support, or there are no UNIX drivers for the sound - you will not get any.

Are you running the game in DirectX mode or in Windows GDI mode (the GDI mode was intended for other O/S which may not support DirectX).

Cheers
Andy
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Old February 4th, 2006, 04:12 PM

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Default Re: XP Sound Problems - Try this out

I'm not sure if Cedega supports DirectShow or not. Have to look into that. But no splash screen intro so maybe not.

I can get sound by converting mp3s to wav but I have to reduce bit depth to 16 bit. However, it's not really useable sound. Intermittent at best, choppy, and haphazzard. In short...sucks.

To get the game running I had to go Fullscreen 800x600 mode. That did the trick. Runs smooth with no lag.

I haven't tried GDI mode. I'll give that a whirl. With exception of sound the game seems to be running perfectly. That is really cool!!

SPWaW runs perfectly as does HttR. That's about it in the wargame department. And WinSPMBT is by far the best SP going...imho. I'd be happier than a pig in poop if I could get it working 100% on my Linux drive.

I'll report back...thanks!

RedMike...out
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  #6  
Old February 4th, 2006, 04:18 PM

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Default Re: XP Sound Problems - Try this out

I just tried GDI mode and no progress but I think I need to go back and convert the mp3's to wav at 16 bit as I indicated before. I have a 24 bit batch I was exoerimenting with in the Sounds folder now. I did change snd.ini file too for the record.

Oddly enough the background sounds play perfectly, the weapons are the difficult buggers.

Report more as I go...

RedMike...out
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  #7  
Old February 4th, 2006, 07:29 PM

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Default Re: XP Sound Problems - Try this out

Further testing shows I can get the same crappy sound with the stock mp3 files as with converted wav files.

I have things set to:
No Intro
GDI
Fullscreen
800x600

Sound on in game preferences causes discernable lag, not bad but noticeable.

Sound off in game preferences eliminates any lag, game hums along nicely in "stealth" mode.

I've posted a support request on this one at TransGaming, developers of Cedega, which is not technically an emulator. It's more along the lines of crossover libraries and drivers. That sort of thing (winex).

Hey Andy, just curious if you guys thought about using cross platform libraries when you planned developing the Windows version. Why not SDL/OGL for example instead of DirectX ?
As a self-taught game programer wanna develope something someday kind of a guy, just wondering.

Cheers!
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