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Old January 12th, 2006, 11:18 AM
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Default Re: Balanced System Mod - 2.0

If you put a starting point in a blank sector in the map editor it will create a planet. It will also create one if it can't find a suitable size and atmosphere, as in the case a lot of times if you do a good planet start, especially a multi planet start. But there are cases where it will use an exsisting planet. I'm just not sure of all the logic it goes through to make the decision.

There are also cases where it will change the atmosphere of an existing planet to use it as a homeworld. For example if you place a starting point in a sector that has a planet, but of the wrong atmosphere.
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Old January 12th, 2006, 03:21 PM
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Default Re: Balanced System Mod - 2.0

Sounds like the stock "homeworld placement routine" is a bit more detailed than what you can do in a mod, then. Of course, what do I know, anyway?
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Old January 12th, 2006, 03:54 PM
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Default Re: Balanced System Mod - 2.0

Quote:
Slynky said:
Sounds like the stock "homeworld placement routine" is a bit more detailed than what you can do in a mod, then.
This is not moddable in any way. All modders can do is change the stuff on the map, but not how SE4 routines use it.

The solution is to either only have moons orbiting huge (or tiny) planets, or to mark systems with moons orbitting large, medium or small planets as not allowed for home systems.
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Old January 12th, 2006, 03:59 PM
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Default Re: Balanced System Mod - 2.0

Ooooo. That makes perfect sense. Somehow I never noticed that all moons in stock orbited huge planets. duh
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Old January 12th, 2006, 04:30 PM
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Default Re: Balanced System Mod - 2.0

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geoschmo said:
Ooooo. That makes perfect sense. Somehow I never noticed that all moons in stock orbited huge planets. duh
Might as well form a line... I never noticed that detail, either.
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